kernelUnitLengthX property
kernelUnitLength
indicates the intended distance in current filter units for dx and dy in the surface normal calculation formulas.
This property is read-only.
Syntax
HRESULT get_kernelUnitLengthX(
[out] SVGAnimatedNumber **number(s)
);
Property values
Type: SVGAnimatedNumber
dx as described below.
Standards information
- Scalable Vector Graphics: Filter Effects, Section 15.25.12
Remarks
For JavaScript, the kernelUnitLengthX
property represents dx. For HTML, the kernelUnitLength
attribute is used to set both dx and dy, as described next.
For the attribute kernelUnitLength = "<
number optional-number>"
, the first number is the dx value. The second number is the dy value. If the dy value is not specified, it defaults to the same value as dx.
kernelUnitLength
indicates the intended distance in current filter units (as determined by the value of the ISVGFilterElement::primitiveUnits attribute) for dx and dy, respectively, in the surface normal calculation formulas. By specifying value(s) for kernelUnitLength
, the kernel becomes defined in a scalable, abstract coordinate system. If kernelUnitLength
is not specified, the dx and dy values should represent very small deltas relative to a given (x, y) position.
For some level of consistency across display media and browsers, it is necessary that a value be provided for at least one of ISVGFilterElement::setFilterRes and kernelUnitLength
.