Player Data Management - Update Player Statistic Definition
Updates a player statistic configuration for the title, optionally allowing the developer to specify a reset interval.
POST https://titleId.playfabapi.com/Admin/UpdatePlayerStatisticDefinition
Request Header
Name | Required | Type | Description |
---|---|---|---|
X-SecretKey | True |
string |
This API requires a title secret key, available to title admins, from PlayFab Game Manager. |
Request Body
Name | Required | Type | Description |
---|---|---|---|
StatisticName | True |
string |
unique name of the statistic |
AggregationMethod |
the aggregation method to use in updating the statistic (defaults to last) |
||
VersionChangeInterval |
interval at which the values of the statistic for all players are reset (changes are effective at the next occurance of the new interval boundary) |
Responses
Name | Type | Description |
---|---|---|
200 OK | ||
400 Bad Request |
This is the outer wrapper for all responses with errors |
Security
X-SecretKey
This API requires a title secret key, available to title admins, from PlayFab Game Manager.
Type:
apiKey
In:
header
Definitions
Name | Description |
---|---|
Api |
The basic wrapper around every failed API response |
Player |
|
Statistic |
|
Statistic |
|
Update |
Statistics are numeric values, with each statistic in the title also generating a leaderboard. The ResetInterval enables automatically resetting leaderboards on a specified interval. Upon reset, the statistic updates to a new version with no values (effectively removing all players from the leaderboard). The previous version's statistic values are also archived for retrieval, if needed (see GetPlayerStatisticVersions). Statistics not created via a call to CreatePlayerStatisticDefinition by default have a VersionChangeInterval of Never, meaning they do not reset on a schedule, but they can be set to do so via a call to UpdatePlayerStatisticDefinition. Once a statistic has been reset (sometimes referred to as versioned or incremented), the now-previous version can still be written to for up a short, pre-defined period (currently 10 seconds), to prevent issues with levels completing around the time of the reset. Also, once reset, the historical statistics for players in the title may be retrieved using the URL specified in the version information (GetPlayerStatisticVersions). The AggregationMethod determines what action is taken when a new statistic value is submitted - always update with the new value (Last), use the highest of the old and new values (Max), use the smallest (Min), or add them together (Sum). |
Update |
ApiErrorWrapper
The basic wrapper around every failed API response
Name | Type | Description |
---|---|---|
code |
integer |
Numerical HTTP code |
error |
string |
Playfab error code |
errorCode |
integer |
Numerical PlayFab error code |
errorDetails |
object |
Detailed description of individual issues with the request object |
errorMessage |
string |
Description for the PlayFab errorCode |
status |
string |
String HTTP code |
PlayerStatisticDefinition
Name | Type | Description |
---|---|---|
AggregationMethod |
the aggregation method to use in updating the statistic (defaults to last) |
|
CurrentVersion |
number |
current active version of the statistic, incremented each time the statistic resets |
StatisticName |
string |
unique name of the statistic |
VersionChangeInterval |
interval at which the values of the statistic for all players are reset automatically |
StatisticAggregationMethod
Name | Type | Description |
---|---|---|
Last |
string |
|
Max |
string |
|
Min |
string |
|
Sum |
string |
StatisticResetIntervalOption
Name | Type | Description |
---|---|---|
Day |
string |
|
Hour |
string |
|
Month |
string |
|
Never |
string |
|
Week |
string |
UpdatePlayerStatisticDefinitionRequest
Statistics are numeric values, with each statistic in the title also generating a leaderboard. The ResetInterval enables automatically resetting leaderboards on a specified interval. Upon reset, the statistic updates to a new version with no values (effectively removing all players from the leaderboard). The previous version's statistic values are also archived for retrieval, if needed (see GetPlayerStatisticVersions). Statistics not created via a call to CreatePlayerStatisticDefinition by default have a VersionChangeInterval of Never, meaning they do not reset on a schedule, but they can be set to do so via a call to UpdatePlayerStatisticDefinition. Once a statistic has been reset (sometimes referred to as versioned or incremented), the now-previous version can still be written to for up a short, pre-defined period (currently 10 seconds), to prevent issues with levels completing around the time of the reset. Also, once reset, the historical statistics for players in the title may be retrieved using the URL specified in the version information (GetPlayerStatisticVersions). The AggregationMethod determines what action is taken when a new statistic value is submitted - always update with the new value (Last), use the highest of the old and new values (Max), use the smallest (Min), or add them together (Sum).
Name | Type | Description |
---|---|---|
AggregationMethod |
the aggregation method to use in updating the statistic (defaults to last) |
|
StatisticName |
string |
unique name of the statistic |
VersionChangeInterval |
interval at which the values of the statistic for all players are reset (changes are effective at the next occurance of the new interval boundary) |
UpdatePlayerStatisticDefinitionResult
Name | Type | Description |
---|---|---|
Statistic |
updated statistic definition |
Error Codes
Name | Code |
---|---|
StatisticNotFound | 1195 |
StatisticUpdateInProgress | 1276 |