ProximityMessage クラス

定義

サブスクリプションから受信したメッセージを表します。

public ref class ProximityMessage sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
class ProximityMessage final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
public sealed class ProximityMessage
Public NotInheritable Class ProximityMessage
継承
Object Platform::Object IInspectable ProximityMessage
属性

Windows の要件

デバイス ファミリ
Windows 10 (10.0.10240.0 - for Xbox, see UWP features that aren't yet supported on Xbox で導入)
API contract
Windows.Foundation.UniversalApiContract (v1.0 で導入)
アプリの機能
ID_CAP_PROXIMITY [Windows Phone] proximity ID_CAP_PROXIMITY [Windows Phone]

Windows.Networking.Proximity.ProximityDevice proximityDevice;
long publishedMessageId = -1;
long subscribedMessageId = -1;

private void initializeProximityDevice()
{
    proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault();

    if (proximityDevice != null)
    {
        PublishMessageButton.Click += PublishMessage;
        SubscribeForMessageButton.Click += SubscribeForMessage;
        StopSubscribingForMessageButton.Click += StopSubscribingForMessage;
        StopPublishingMessageButton.Click += StopPublishingMessage;
    }
    else
    {
        WriteMessageText("Failed to initialized proximity device.\n");
    }
}

private void PublishMessage(object sender, RoutedEventArgs e)
{
    // Stop publishing the current message.
    if (publishedMessageId != -1)
    {
        proximityDevice.StopPublishingMessage(publishedMessageId);
    }

    publishedMessageId = 
        proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text);
}

private void SubscribeForMessage(object sender, RoutedEventArgs e)
{
    // Only subscribe for the message one time.
    if (subscribedMessageId == -1)
    {
        subscribedMessageId = 
        proximityDevice.SubscribeForMessage("Windows.SampleMessage", messageReceived);
    }
}

private void messageReceived(
    Windows.Networking.Proximity.ProximityDevice device, 
    Windows.Networking.Proximity.ProximityMessage message)
{
    MessageBlock.Text += "Message received: " + message.DataAsString + "\n";
}

private void StopSubscribingForMessage(object sender, RoutedEventArgs e)
{
    proximityDevice.StopSubscribingForMessage(subscribedMessageId);
    subscribedMessageId = -1;
}

private void StopPublishingMessage(object sender, RoutedEventArgs e)
{
    proximityDevice.StopPublishingMessage(publishedMessageId);
    publishedMessageId = -1;
}

// Write a message to MessageBlock on the UI thread.
private Windows.UI.Core.CoreDispatcher messageDispatcher = Window.Current.CoreWindow.Dispatcher;

async private void WriteMessageText(string message, bool overwrite = false)
{
    await messageDispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
        () =>
        {
            if (overwrite)
                MessageBlock.Text = message;
            else
                MessageBlock.Text += message;
        });
}
Private proximityDevice As Windows.Networking.Proximity.ProximityDevice
Private publishedMessageId As Long = -1
Private subscribedMessageId As Long = -1

Private Sub initializeProximityDevice()
    proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault()

    If proximityDevice IsNot Nothing Then
        AddHandler PublishMessageButton.Click, AddressOf PublishMessage
        AddHandler SubscribeForMessageButton.Click, AddressOf SubscribeForMessage
        AddHandler StopSubscribingForMessageButton.Click, AddressOf StopSubscribingForMessage
        AddHandler StopPublishingMessageButton.Click, AddressOf StopPublishingMessage
    Else
        WriteMessageText("Failed to initialized proximity device." & vbTab)
    End If
End Sub

Private Sub PublishMessage(sender As Object, e As RoutedEventArgs)
    ' Stop publishing the current message.
    If publishedMessageId <> -1 Then
        proximityDevice.StopPublishingMessage(publishedMessageId)
    End If

    publishedMessageId =
        proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text)
End Sub

Private Sub SubscribeForMessage(sender As Object, e As RoutedEventArgs)
    ' Only subscribe for the message one time.
    If subscribedMessageId = -1 Then
        subscribedMessageId =
        proximityDevice.SubscribeForMessage("Windows.SampleMessage", AddressOf messageReceived)
    End If
End Sub

Private Sub messageReceived(
    device As Windows.Networking.Proximity.ProximityDevice,
    message As Windows.Networking.Proximity.ProximityMessage)

    MessageBlock.Text &= "Message received: " & message.DataAsString & vbTab
End Sub

Private Sub StopSubscribingForMessage(sender As Object, e As RoutedEventArgs)
    proximityDevice.StopSubscribingForMessage(subscribedMessageId)
    subscribedMessageId = -1
End Sub

Private Sub StopPublishingMessage(sender As Object, e As RoutedEventArgs)
    proximityDevice.StopPublishingMessage(publishedMessageId)
    publishedMessageId = -1
End Sub

' Write a message to MessageBlock on the UI thread.
Private Async Sub WriteMessageText(message As String, Optional overwrite As Boolean = False)
    Await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
        Sub()
            If overwrite Then
                MessageBlock.Text = message
            Else
                MessageBlock.Text &= message
            End If
        End Sub)
End Sub

注釈

PublishMessagePublishBinaryMessage、または PublishUriMessage メソッドを使用してパブリッシュされ、SubscribeForMessage メソッドに渡される MessageReceivedEventHandler によって受信されるメッセージは、ProximityMessage 型です。

プロパティ

Data

メッセージのバイナリ データを取得します。

DataAsString

メッセージ データをテキストとして取得します。

MessageType

メッセージの種類を取得します。

SubscriptionId

メッセージのサブスクリプション ID を取得します。

適用対象

こちらもご覧ください