D3DWDDM2_2DDI_CORELAYER_DEVICECALLBACKS構造体 (d3d10umddi.h)
コア レイヤー デバイス コールバック関数を指定します。
構文
typedef struct D3DWDDM2_2DDI_CORELAYER_DEVICECALLBACKS {
PFND3D10DDI_SETERROR_CB pfnSetErrorCb;
PFND3D10DDI_STATE_VS_CONSTBUF_CB pfnStateVsConstBufCb;
PFND3D10DDI_STATE_PS_SRV_CB pfnStatePsSrvCb;
PFND3D10DDI_STATE_PS_SHADER_CB pfnStatePsShaderCb;
PFND3D10DDI_STATE_PS_SAMPLER_CB pfnStatePsSamplerCb;
PFND3D10DDI_STATE_VS_SHADER_CB pfnStateVsShaderCb;
PFND3D10DDI_STATE_PS_CONSTBUF_CB pfnStatePsConstBufCb;
PFND3D10DDI_STATE_IA_INPUTLAYOUT_CB pfnStateIaInputLayoutCb;
PFND3D10DDI_STATE_IA_VERTEXBUF_CB pfnStateIaVertexBufCb;
PFND3D10DDI_STATE_IA_INDEXBUF_CB pfnStateIaIndexBufCb;
PFND3D10DDI_STATE_GS_CONSTBUF_CB pfnStateGsConstBufCb;
PFND3D10DDI_STATE_GS_SHADER_CB pfnStateGsShaderCb;
PFND3D10DDI_STATE_IA_PRIMITIVE_TOPOLOGY_CB pfnStateIaPrimitiveTopologyCb;
PFND3D10DDI_STATE_VS_SRV_CB pfnStateVsSrvCb;
PFND3D10DDI_STATE_VS_SAMPLER_CB pfnStateVsSamplerCb;
PFND3D10DDI_STATE_GS_SRV_CB pfnStateGsSrvCb;
PFND3D10DDI_STATE_GS_SAMPLER_CB pfnStateGsSamplerCb;
PFND3D10DDI_STATE_OM_RENDERTARGETS_CB pfnStateOmRenderTargetsCb;
PFND3D10DDI_STATE_OM_BLENDSTATE_CB pfnStateOmBlendStateCb;
PFND3D10DDI_STATE_OM_DEPTHSTATE_CB pfnStateOmDepthStateCb;
PFND3D10DDI_STATE_RS_RASTSTATE_CB pfnStateRsRastStateCb;
PFND3D10DDI_STATE_SO_TARGETS_CB pfnStateSoTargetsCb;
PFND3D10DDI_STATE_RS_VIEWPORTS_CB pfnStateRsViewportsCb;
PFND3D10DDI_STATE_RS_SCISSOR_CB pfnStateRsScissorCb;
PFND3D10DDI_DISABLE_DEFERRED_STAGING_RESOURCE_DESTRUCTION_CB pfnDisableDeferredStagingResourceDestruction;
PFND3D10DDI_STATE_TEXTFILTERSIZE_CB pfnStateTextFilterSizeCb;
PFND3D11DDI_STATE_HS_SRV_CB pfnStateHsSrvCb;
PFND3D11DDI_STATE_HS_SHADER_CB pfnStateHsShaderCb;
PFND3D11DDI_STATE_HS_SAMPLER_CB pfnStateHsSamplerCb;
PFND3D11DDI_STATE_HS_CONSTBUF_CB pfnStateHsConstBufCb;
PFND3D11DDI_STATE_DS_SRV_CB pfnStateDsSrvCb;
PFND3D11DDI_STATE_DS_SHADER_CB pfnStateDsShaderCb;
PFND3D11DDI_STATE_DS_SAMPLER_CB pfnStateDsSamplerCb;
PFND3D11DDI_STATE_DS_CONSTBUF_CB pfnStateDsConstBufCb;
PFND3D11DDI_PERFORM_AMORTIZED_PROCESSING_CB pfnPerformAmortizedProcessingCb;
PFND3D11DDI_STATE_CS_SRV_CB pfnStateCsSrvCb;
PFND3D11DDI_STATE_CS_UAV_CB pfnStateCsUavCb;
PFND3D11DDI_STATE_CS_SHADER_CB pfnStateCsShaderCb;
PFND3D11DDI_STATE_CS_SAMPLER_CB pfnStateCsSamplerCb;
PFND3D11DDI_STATE_CS_CONSTBUF_CB pfnStateCsConstBufCb;
PFND3DWDDM2_0DDI_CREATECONTEXT_CB pfnCreateContextCb;
PFND3DWDDM2_0DDI_CREATECONTEXTVIRTUAL_CB pfnCreateContextVirtualCb;
PFND3DWDDM2_2DDI_SHADERCACHE_GET_VALUE_CB pfnShaderCacheGetValueCb;
PFND3DWDDM2_2DDI_SHADERCACHE_STORE_VALUE_CB pfnShaderCacheStoreValueCb;
PFND3DWDDM2_2DDI_SHADERCACHE_ADDREF_RELEASE_CB pfnShaderCacheAddRefCb;
PFND3DWDDM2_2DDI_SHADERCACHE_ADDREF_RELEASE_CB pfnShaderCacheReleaseCb;
} D3DWDDM2_2DDI_CORELAYER_DEVICECALLBACKS;
メンバー
pfnSetErrorCb
pfnStateVsConstBufCb
pfnStatePsSrvCb
pfnStatePsShaderCb
pfnStatePsSamplerCb
pfnStateVsShaderCb
pfnStatePsConstBufCb
pfnStateIaInputLayoutCb
pfnStateIaVertexBufCb
pfnStateIaIndexBufCb
pfnStateGsConstBufCb
pfnStateGsShaderCb
pfnStateIaPrimitiveTopologyCb
pfnStateVsSrvCb
pfnStateVsSamplerCb
pfnStateGsSrvCb
pfnStateGsSamplerCb
pfnStateOmRenderTargetsCb
pfnStateOmBlendStateCb
pfnStateOmDepthStateCb
pfnStateRsRastStateCb
pfnStateSoTargetsCb
pfnStateRsViewportsCb
pfnStateRsScissorCb
pfnDisableDeferredStagingResourceDestruction
pfnStateTextFilterSizeCb
pfnStateHsSrvCb
pfnStateHsShaderCb
pfnStateHsSamplerCb
pfnStateHsConstBufCb
pfnStateDsSrvCb
pfnStateDsShaderCb
pfnStateDsSamplerCb
pfnStateDsConstBufCb
pfnPerformAmortizedProcessingCb
pfnStateCsSrvCb
pfnStateCsUavCb
pfnStateCsShaderCb
pfnStateCsSamplerCb
pfnStateCsConstBufCb
pfnCreateContextCb
pfnCreateContextVirtualCb
pfnShaderCacheGetValueCb
シェーダー キャッシュ値を取得するコールバック関数。
pfnShaderCacheStoreValueCb
シェーダー キャッシュ値を格納するコールバック関数。
pfnShaderCacheAddRefCb
シェーダー キャッシュへの参照を追加するコールバック関数。
pfnShaderCacheReleaseCb
キャッシュへの参照を解放するコールバック関数。
要件
要件 | 値 |
---|---|
Header | d3d10umddi.h |