MUI: Application-Specific設定のサンプル (Windows Vista)

このトピックで説明するサンプル アプリケーションは、ユーザー インターフェイス言語のアプリケーション固有の設定をサポートし、Windows Vista 以降で実行される別の Hello MUI アプリケーションです。

このアプリケーションは、最初にテキスト ファイル内の区切り言語リストを解析し、それを複数文字列言語リストに変換して、アプリケーション固有の言語設定を定義します。 サンプルでサポートされている区切り記号は、"、"、";"、":"、および " です。 リストを解析した後、コードは、システム設定のサンプルと同様に、識別された言語でリソースを検索して読み込みます。 このコードでは、リソース ローダー関数 LoadLibraryEx と FreeLibrary の呼び出しを使用して、リソース ファイルを読み込んで解放 します

// Vista and later enabled application, this application will not work on OS versions prior to Vista

#include <windows.h>
#include <wchar.h>
#include <strsafe.h>
#include "resource.h"

#define SUFFICIENTLY_LARGE_STRING_BUFFER (MAX_PATH*2)
#define USER_CONFIGURATION_STRING_BUFFER (((LOCALE_NAME_MAX_LENGTH+1)*5)+1)
#define SUFFICIENTLY_LARGE_ERROR_BUFFER (1024*2)

BOOL GetMyUserDefinedLanguages(WCHAR * langStr, DWORD langStrSize);
BOOL ConvertMyLangStrToMultiLangStr(WCHAR * langStr, WCHAR * langMultiStr, DWORD langMultiStrSize);

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
    UNREFERENCED_PARAMETER(hInstance);
    UNREFERENCED_PARAMETER(hPrevInstance);
    UNREFERENCED_PARAMETER(lpCmdLine);
    UNREFERENCED_PARAMETER(nCmdShow);

    // The following code presents a hypothetical, yet common use pattern of MUI technology
    WCHAR displayBuffer[SUFFICIENTLY_LARGE_ERROR_BUFFER];

    // 1. Application starts by applying any user defined language preferences
    // (language setting is potentially optional for an application that wishes to strictly use OS system language fallback)
    // 1a. Application looks in pre-defined location for user preferences (registry, file, web, etc.)
    WCHAR userLanguagesString[USER_CONFIGURATION_STRING_BUFFER*2];
    if(!GetMyUserDefinedLanguages(userLanguagesString,USER_CONFIGURATION_STRING_BUFFER*2))
    {
        swprintf_s(displayBuffer,SUFFICIENTLY_LARGE_ERROR_BUFFER,L"FAILURE: Unable to find the user defined language configuration, last error = %d.",GetLastError());
        MessageBoxW(NULL,displayBuffer,L"HelloMUI ERROR!",MB_OK | MB_ICONERROR);
        return 1; // exit
    }
    // 1b. Application converts the user defined 'readable' languages to the proper multi-string 'less readable' language name format
    WCHAR userLanguagesMultiString[USER_CONFIGURATION_STRING_BUFFER];
    if(!ConvertMyLangStrToMultiLangStr(userLanguagesString,userLanguagesMultiString,USER_CONFIGURATION_STRING_BUFFER))
    {
        swprintf_s(displayBuffer,SUFFICIENTLY_LARGE_ERROR_BUFFER,L"FAILURE: Unable to convert the user defined language configuration to multi-string, last error = %d.",GetLastError());
        MessageBoxW(NULL,displayBuffer,L"HelloMUI ERROR!",MB_OK | MB_ICONERROR);
        return 1; // exit
    }
    // 1c. Application now sets the appropriate fallback list
    DWORD langCount = 0;
    // next commented out line of code could be used on Windows 7 and forward
    // using SetProcessPreferredUILanguages is recommended for new applications (esp. multi-threaded applications)
//    if(!SetProcessPreferredUILanguages(MUI_LANGUAGE_NAME,userLanguagesMultiString,&langCount) || langCount == 0)
    // the following line of code is supported on Windows Vista and forward
    if(!SetThreadPreferredUILanguages(MUI_LANGUAGE_NAME,userLanguagesMultiString,&langCount) || langCount == 0)
    {
        swprintf_s(displayBuffer,SUFFICIENTLY_LARGE_ERROR_BUFFER,L"FAILURE: Unable to set the user defined, last error = %d.",GetLastError());
        MessageBoxW(NULL,displayBuffer,L"HelloMUI ERROR!",MB_OK | MB_ICONERROR);
        return 1; // exit
    }
    // NOTES on step #1:
    // an application developer that makes the assumption the fallback list provided by the
    // system / OS is entirely sufficient may or may not be making a good assumption based 
    // mostly on:
    // A. your choice of languages installed with your application
    // B. the languages on the OS at application install time
    // C. the OS users propensity to install/uninstall language packs
    // D. the OS users propensity to change laguage settings

    // 2. Application obtains access to the proper resource container 
    // for standard Win32 resource loading this is normally a PE module - use LoadLibraryEx
    // LoadLibraryEx is the preferred alternative for resource modules as used below because it
    // provides increased security and performance over that of LoadLibrary
    HMODULE resContainer = LoadLibraryExW(HELLO_MODULE_CONTRIVED_FILE_PATH,NULL,LOAD_LIBRARY_AS_IMAGE_RESOURCE | LOAD_LIBRARY_AS_DATAFILE);
    if(!resContainer)
    {
        swprintf_s(displayBuffer,SUFFICIENTLY_LARGE_ERROR_BUFFER,L"FAILURE: Unable to load the resource container module, last error = %d.",GetLastError());
        MessageBoxW(NULL,displayBuffer,L"HelloMUI ERROR!",MB_OK | MB_ICONERROR);
        return 1; // exit
    }

    // 3. Application parses the resource container to find the appropriate item
    WCHAR szHello[SUFFICIENTLY_LARGE_STRING_BUFFER];
    if(LoadStringW(resContainer,HELLO_MUI_STR_0,szHello,SUFFICIENTLY_LARGE_STRING_BUFFER) == 0)
    {
        swprintf_s(displayBuffer,SUFFICIENTLY_LARGE_ERROR_BUFFER,L"FAILURE: Unable to load the resource string, last error = %d.",GetLastError());
        MessageBoxW(NULL,displayBuffer,L"HelloMUI ERROR!",MB_OK | MB_ICONERROR);
        FreeLibrary(resContainer);
        return 1; // exit
    }

    // 4. Application presents the discovered resource to the user via UI
    swprintf_s(displayBuffer,SUFFICIENTLY_LARGE_ERROR_BUFFER,L"%s MUI",szHello);
    MessageBoxW(NULL,displayBuffer,L"HelloMUI",MB_OK | MB_ICONINFORMATION);

    // 5. Application cleans up memory associated with the resource container after this item is no longer needed.
    if(!FreeLibrary(resContainer))
    {
        swprintf_s(displayBuffer,SUFFICIENTLY_LARGE_ERROR_BUFFER,L"FAILURE: Unable to unload the resource container, last error = %d.",GetLastError());
        MessageBoxW(NULL,displayBuffer,L"HelloMUI ERROR!",MB_OK | MB_ICONERROR);
        return 1; // exit
    }

    return 0;
}

BOOL GetMyUserDefinedLanguages(WCHAR * langStr, DWORD langStrSize)
{
    BOOL rtnVal = FALSE;
    // very simple implementation - assumes that first 'langStrSize' characters of the 
    // L".\\langs.txt" file comprises a string of one or more languages
    HANDLE langConfigFileHandle = CreateFileW(L".\\langs.txt", GENERIC_READ, 0, 
        NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
    if(langConfigFileHandle != INVALID_HANDLE_VALUE)
    {
        // clear out the input variables
        DWORD bytesActuallyRead = 0;
        if(ReadFile(langConfigFileHandle,langStr,langStrSize*sizeof(WCHAR),&bytesActuallyRead,NULL) && bytesActuallyRead > 0)
        {
            rtnVal = TRUE;
            DWORD nullIndex = (bytesActuallyRead/sizeof(WCHAR) < langStrSize) ? bytesActuallyRead/sizeof(WCHAR) : langStrSize;
            langStr[nullIndex] = L'\0';
        }
        CloseHandle(langConfigFileHandle);
    }
    return rtnVal;
}

BOOL ConvertMyLangStrToMultiLangStr(WCHAR * langStr, WCHAR * langMultiStr, DWORD langMultiStrSize)
{
    BOOL rtnVal = FALSE;
    size_t strLen = 0;
    rtnVal = SUCCEEDED(StringCchLengthW(langStr,USER_CONFIGURATION_STRING_BUFFER*2,&strLen));
    if(rtnVal && strLen > 0 && langMultiStr && langMultiStrSize > 0)
    {
        WCHAR * langMultiStrPtr = langMultiStr;
        WCHAR * last = langStr + (langStr[0] == 0xFEFF ? 1 : 0);
        WCHAR * context = last;
        WCHAR * next = wcstok_s(last,L",; :",&context);
        while(next && rtnVal)
        {
            // make sure you validate the user input
            if(SUCCEEDED(StringCchLengthW(last,LOCALE_NAME_MAX_LENGTH,&strLen)) && 
                IsValidLocaleName(next))
            {
                langMultiStrPtr[0] = L'\0';
                rtnVal &= SUCCEEDED(StringCchCatW(langMultiStrPtr,(langMultiStrSize - (langMultiStrPtr - langMultiStr)),next));
                langMultiStrPtr += strLen + 1;
            }
            next = wcstok_s(NULL,L",; :",&context);
            if(next)
                last = next;
        }
        if(rtnVal && (langMultiStrSize - (langMultiStrPtr - langMultiStr))) // make sure there is a double null term for the multi-string
        {
            langMultiStrPtr[0] = L'\0';
        }
        else // fail and guard anyone whom might use the multi-string
        {
            langMultiStr[0] = L'\0';
            langMultiStr[1] = L'\0';
        }
    }
    return rtnVal;
}