SKTextureAtlas.PreloadTextureAtlases 메서드

정의

명명된 아틀라스를 로드하고 로드된 후 완료 처리기를 호출합니다.

[Foundation.Export("preloadTextureAtlasesNamed:withCompletionHandler:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)]
public static void PreloadTextureAtlases (string[] atlasNames, SpriteKit.SKTextureAtlasLoadCallback completionHandler);
static member PreloadTextureAtlases : string[] * SpriteKit.SKTextureAtlasLoadCallback -> unit

매개 변수

atlasNames
String[]
completionHandler
SKTextureAtlasLoadCallback
특성

적용 대상