D3DMXMatrixLookAtLHFxd

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This function builds a left-handed, look-at matrix in fixed point format.

Syntax

D3DMXMATRIXFXD* WINAPI D3DMXMatrixLookAtLHFxd(
  D3DMXMATRIXFXD*        pOut,
  CONST D3DMXVECTOR3FXD* pEye,
  CONST D3DMXVECTOR3FXD* pAt,
  CONST D3DMXVECTOR3FXD* pUp
);

Parameters

  • pOut
    [in, out] Pointer to the D3DMXMATRIXFXD structure that is the result of the operation.
  • pEye
    [in] Pointer to the D3DMXVECTOR3FXD structure that defines the eye point. This value is used in translation.
  • pAt
    [in] Pointer to the D3DXVECTOR3FXD structure that defines the camera look-at target.
  • pUp
    [in] Pointer to the D3DXVECTOR3FXD structure that defines the current world's up, usually [0, 1, 0].

Return Value

Pointer to a D3DMXMATRIXFXD structure that is a left-handed, look-at matrix.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixLookAtLHFxd function can be used as a parameter for another function.

This function uses the following formula to compute the returned matrix.

zaxis = normal(At - Eye)
xaxis = normal(cross(Up, zaxis))
yaxis = cross(zaxis, xaxis)
 xaxis.x           yaxis.x           zaxis.x          0
 xaxis.y           yaxis.y           zaxis.y          0
 xaxis.z           yaxis.z           zaxis.z          0
-dot(xaxis, eye)  -dot(yaxis, eye)  -dot(zaxis, eye)  1

Requirements

Header d3dmx.h
Library D3dmx.lib
Windows Embedded CE Windows Embedded CE 6.0 and later
Windows Mobile Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later

See Also

Reference

D3DMX Functions
D3DMXMATRIXFXD
D3DMXVECTOR3FXD
D3DMXMatrixLookAtLH