D3DMXMATRIX

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This structure describes a matrix and its operators for floating point numbers.

Syntax

typedef struct D3DMXMATRIX {
#ifdef __cplusplus
public:
  D3DMXMATRIX() {};
  D3DMXMATRIX( CONST FLOAT * );
  D3DMXMATRIX( CONST D3DMMATRIX& );
  D3DMXMATRIX( FLOAT _11, FLOAT _12, FLOAT _13, FLOAT _14,
               FLOAT _21, FLOAT _22, FLOAT _23, FLOAT _24,
               FLOAT _31, FLOAT _32, FLOAT _33, FLOAT _34,
               FLOAT _41, FLOAT _42, FLOAT _43, FLOAT _44 );
  // access grants
  FLOAT& operator () ( UINT Row, UINT Col );
  FLOAT  operator () ( UINT Row, UINT Col ) const;
  // casting operators
  operator FLOAT* ();
  operator CONST FLOAT* () const;
  // assignment operators
  D3DMXMATRIX& operator *= ( CONST D3DMXMATRIX& );
  D3DMXMATRIX& operator += ( CONST D3DMXMATRIX& );
  D3DMXMATRIX& operator -= ( CONST D3DMXMATRIX& );
  D3DMXMATRIX& operator *= ( FLOAT );
  D3DMXMATRIX& operator /= ( FLOAT );
  // unary operators
  D3DMXMATRIX operator + () const;
  D3DMXMATRIX operator - () const;
  // binary operators
  D3DMXMATRIX operator * ( CONST D3DMXMATRIX& ) const;
  D3DMXMATRIX operator + ( CONST D3DMXMATRIX& ) const;
  D3DMXMATRIX operator - ( CONST D3DMXMATRIX& ) const;
  D3DMXMATRIX operator * ( FLOAT ) const;
  D3DMXMATRIX operator / ( FLOAT ) const;
  friend D3DMXMATRIX operator * ( FLOAT, CONST D3DMXMATRIX& );
  BOOL operator == ( CONST D3DMXMATRIX& ) const;
  BOOL operator != ( CONST D3DMXMATRIX& ) const;
#endif //__cplusplus
  union {
    struct {
      FLOAT   _11, _12, _13, _14;
      FLOAT   _21, _22, _23, _24;
      FLOAT   _31, _32, _33, _34;
      FLOAT   _41, _42, _43, _44;
    };
    FLOAT m[4][4];
  };
} D3DMXMATRIX, *LPD3DMXMATRIX;

Members

  • _11, _12, ... , _44and m[ i][ j]
    The members of the structure are the floating point values that make up the elements of a 4x4 matrix.

Remarks

In Direct3D Mobile extensions (D3DMX), the _34 element of a projection matrix cannot be a negative number. If your application needs to use a negative value in this location, it should scale the entire projection matrix by -1, instead.

C++ programmers can take advantage of operator overloading and type casting.

Requirements

Header d3dmx.h
Windows Embedded CE Windows Embedded CE 6.0 and later
Windows Mobile Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later

See Also

Reference

D3DMX Structures
D3DMXMATRIXFXD