VibrationEffect.Composition.PrimitiveThud Field
Definition
Important
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Caution
This constant will be removed in the future version. Use Android.OS.VibrationEffectCompositionPrimitive enum directly instead of this field.
A haptic effect that simulates downwards movement with gravity.
[Android.Runtime.Register("PRIMITIVE_THUD", ApiSince=31)]
[System.Obsolete("This constant will be removed in the future version. Use Android.OS.VibrationEffectCompositionPrimitive enum directly instead of this field.", true)]
public const Android.OS.VibrationEffectCompositionPrimitive PrimitiveThud = 2;
[<Android.Runtime.Register("PRIMITIVE_THUD", ApiSince=31)>]
[<System.Obsolete("This constant will be removed in the future version. Use Android.OS.VibrationEffectCompositionPrimitive enum directly instead of this field.", true)>]
val mutable PrimitiveThud : Android.OS.VibrationEffectCompositionPrimitive
Field Value
Value = 2- Attributes
Remarks
A haptic effect that simulates downwards movement with gravity. Often followed by extra energy of hitting and reverberation to augment physicality.
Java documentation for android.os.VibrationEffect.Composition.PRIMITIVE_THUD
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Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.