ARWorldTrackingConfiguration.EnvironmentTexturing Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets or sets a value that controls whether textures are applied and, if so, whether to apply them automatically or manually.
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual ARKit.AREnvironmentTexturing EnvironmentTexturing { [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)] [Foundation.Export("environmentTexturing", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] get; [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)] [Foundation.Export("setEnvironmentTexturing:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] set; }
member this.EnvironmentTexturing : ARKit.AREnvironmentTexturing with get, set
Property Value
A value that controls whether textures are applied and, if so, whether to apply them automatically or manually.
- Attributes