GCMicroGamepad.ValueChangedHandler Property
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Gets or sets a handler that is called whenever the state of any controller element changes
public virtual GameController.GCMicroGamepadValueChangedHandler ValueChangedHandler { [Foundation.Export("valueChangedHandler", ObjCRuntime.ArgumentSemantic.Copy)] get; [Foundation.Export("setValueChangedHandler:", ObjCRuntime.ArgumentSemantic.Copy)] set; }
member this.ValueChangedHandler : GameController.GCMicroGamepadValueChangedHandler with get, set
A handler that is called whenever any immediate child element changes.
This value can be null
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- Attributes
This handler is called once for each element change. It is only called for directly attached elements.