ToggleDwellPressableButton Class
Definition
Important
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Example script to demonstrate a toggle button using dwell This script uses _BorderWidth property of Mixed Reality Standard Shader
public ref class ToggleDwellPressableButton : Microsoft::MixedReality::Toolkit::Dwell::BaseDwellPressableButton
[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/ToggleDwellPressableButton")]
public class ToggleDwellPressableButton : Microsoft.MixedReality.Toolkit.Dwell.BaseDwellPressableButton
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/ToggleDwellPressableButton")>]
type ToggleDwellPressableButton = class
inherit BaseDwellPressableButton
Public Class ToggleDwellPressableButton
Inherits BaseDwellPressableButton
- Inheritance
- Attributes
-
UnityEngine.AddComponentMenuAttribute
Constructors
ToggleDwellPressableButton() |
Fields
dwellVisualImage | (Inherited from BaseDwellPressableButton) |
targetButton | (Inherited from BaseDwellPressableButton) |
Properties
DwellHandler |
The dwell handler associated with the target (Inherited from BaseDwellPressableButton) |
IsDwelling |
Whether the targeting is being dwelled on (Inherited from BaseDwellPressableButton) |
Methods
Awake() |
Assign the DwellHandler at Awake() (Inherited from BaseDwellPressableButton) |
ButtonExecute() |
Function called when the target button is pressed |
DwellCanceled(IMixedRealityPointer) |
Function called when entering dwell canceled state |
DwellCompleted(IMixedRealityPointer) |
Function called when entering dwell completed state |
DwellIntended(IMixedRealityPointer) |
Function called when entering dwell intended state |
DwellStarted(IMixedRealityPointer) |
Function called when entering dwell started state |