HandPhysicsServiceProfile Class
Definition
Important
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Configuration profile for HandPhysicsService extension service.
public ref class HandPhysicsServiceProfile : Microsoft::MixedReality::Toolkit::BaseMixedRealityProfile
[Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.Extensions.HandPhysics.IHandPhysicsService), null)]
[UnityEngine.CreateAssetMenu(fileName="HandPhysicsServiceProfile", menuName="Mixed Reality Toolkit/Extensions/Hand Physics Service/Hand Physics Service Configuration Profile")]
public class HandPhysicsServiceProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.Extensions.HandPhysics.IHandPhysicsService), null)]
[UnityEngine.CreateAssetMenu(fileName="HandPhysicsServiceProfile", menuName="Mixed Reality/Toolkit/Extensions/Hand Physics Service/Hand Physics Service Configuration Profile")]
public class HandPhysicsServiceProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[<Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.Extensions.HandPhysics.IHandPhysicsService), null)>]
[<UnityEngine.CreateAssetMenu(fileName="HandPhysicsServiceProfile", menuName="Mixed Reality Toolkit/Extensions/Hand Physics Service/Hand Physics Service Configuration Profile")>]
type HandPhysicsServiceProfile = class
inherit BaseMixedRealityProfile
[<Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.Extensions.HandPhysics.IHandPhysicsService), null)>]
[<UnityEngine.CreateAssetMenu(fileName="HandPhysicsServiceProfile", menuName="Mixed Reality/Toolkit/Extensions/Hand Physics Service/Hand Physics Service Configuration Profile")>]
type HandPhysicsServiceProfile = class
inherit BaseMixedRealityProfile
Public Class HandPhysicsServiceProfile
Inherits BaseMixedRealityProfile
- Inheritance
- Attributes
-
MixedRealityServiceProfileAttribute UnityEngine.CreateAssetMenuAttribute
Constructors
HandPhysicsServiceProfile() |
Properties
FingerTipKinematicBodyPrefab |
The prefab to represent each physics joint |
HandPhysicsLayer |
The Layer the physics joints will be on |
PalmKinematicBodyPrefab |
The prefab to represent the palm physics joint |
UsePalmKinematicBody |
Whether make the Palm a physics joint |