FocusEventData Class
Definition
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Describes an Input Event associated with a specific pointer's focus state change.
public ref class FocusEventData : UnityEngine::EventSystems::BaseEventData
public class FocusEventData : UnityEngine.EventSystems.BaseEventData
type FocusEventData = class
inherit BaseEventData
Public Class FocusEventData
Inherits BaseEventData
- Inheritance
-
UnityEngine.EventSystems.BaseEventDataFocusEventData
Constructors
FocusEventData(EventSystem) | UnityEngine.EventSystems.BaseEventData.#ctor(UnityEngine.EventSystems.EventSystem) |
Properties
NewFocusedObject |
The new focused object. |
OldFocusedObject |
The old focused object. |
Pointer |
The pointer associated with this event. |
Methods
Initialize(IMixedRealityPointer, GameObject, GameObject) |
Used to initialize/reset the event and populate the data. |
Initialize(IMixedRealityPointer) |
Used to initialize/reset the event and populate the data. |