RayStep.UpdateRayStep(Vector3, Vector3) Method

Definition

Update current raystep with new origin and terminus points. Pass by ref to avoid unnecessary struct copy into function since values will be copied anyways locally

public:
 void UpdateRayStep(UnityEngine::Vector3 % origin, UnityEngine::Vector3 % terminus);
public void UpdateRayStep (ref UnityEngine.Vector3 origin, ref UnityEngine.Vector3 terminus);
member this.UpdateRayStep : Vector3 * Vector3 -> unit
Public Sub UpdateRayStep (ByRef origin As Vector3, ByRef terminus As Vector3)

Parameters

origin
UnityEngine.Vector3

beginning of raystep origin

terminus
UnityEngine.Vector3

end of raystep

Applies to