EntryWrittenEventArgs Classe
Importante
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Fornece dados para o evento de EntryWritten .
public ref class EntryWrittenEventArgs : EventArgs
public class EntryWrittenEventArgs : EventArgs
type EntryWrittenEventArgs = class
inherit EventArgs
Public Class EntryWrittenEventArgs
Inherits EventArgs
- Herança
O exemplo a seguir demonstra o EntryWrittenEventArgs construtor. Ele cria um objeto personalizado EventLog e grava uma entrada nele. Em seguida, ele cria um EntryWrittenEventArgs objeto usando a primeira entrada no personalizado EventLog. Esse objeto é usado para notificar uma mensagem.
#using <System.dll>
using namespace System;
using namespace System::Diagnostics;
void MyOnEntry( Object^ source, EntryWrittenEventArgs^ e )
{
if ( !e->Entry )
Console::WriteLine( "A new entry is written in MyNewLog." );
}
int main()
{
try
{
EventLog^ myNewLog = gcnew EventLog;
myNewLog->Log = "MyNewLog";
myNewLog->Source = "MySource";
// Create the source if it does not exist already.
if ( !EventLog::SourceExists( "MySource" ) )
{
EventLog::CreateEventSource( "MySource", "MyNewLog" );
Console::WriteLine( "CreatingEventSource" );
}
// Write an entry to the EventLog.
myNewLog->WriteEntry( "The Latest entry in the Event Log" );
int myEntries = myNewLog->Entries->Count;
EventLogEntry^ entry = myNewLog->Entries[ myEntries - 1 ];
EntryWrittenEventArgs^ myEntryEventArgs = gcnew EntryWrittenEventArgs;
MyOnEntry( myNewLog, myEntryEventArgs );
}
catch ( Exception^ e )
{
Console::WriteLine( "Exception Raised{0}", e->Message );
}
}
using System;
using System.Diagnostics;
class MySample
{
public static void Main()
{
try
{
EventLog myNewLog = new EventLog();
myNewLog.Log = "MyNewLog";
myNewLog.Source = "MySource";
// Create the source if it does not exist already.
if (!EventLog.SourceExists("MySource"))
{
// An event log source should not be created and immediately used.
// There is a latency time to enable the source, it should be created
// prior to executing the application that uses the source.
// Execute this sample a second time to use the new source.
EventLog.CreateEventSource("MySource", "MyNewLog");
Console.WriteLine("CreatingEventSource");
Console.WriteLine("Exiting, execute the application a second time to use the source.");
// The source is created. Exit the application to allow it to be registered.
return;
}
// Write an entry to the EventLog.
myNewLog.WriteEntry("The Latest entry in the Event Log");
int myEntries = myNewLog.Entries.Count;
EventLogEntry entry = myNewLog.Entries[myEntries - 1];
EntryWrittenEventArgs myEntryEventArgs =
new EntryWrittenEventArgs();
MyOnEntry(myNewLog, myEntryEventArgs);
}
catch (Exception e)
{
Console.WriteLine("Exception Raised" + e.Message);
}
}
protected static void MyOnEntry(Object source, EntryWrittenEventArgs e)
{
if (e.Entry == null)
Console.WriteLine("A new entry is written in MyNewLog.");
}
}
Imports System.Diagnostics
Class MySample
Public Shared Sub Main()
Try
Dim myNewLog As New EventLog()
myNewLog.Log = "MyNewLog"
myNewLog.Source = "MySource"
' Create the source if it does not exist already.
If Not EventLog.SourceExists("MySource") Then
EventLog.CreateEventSource("MySource", "MyNewLog")
Console.WriteLine("CreatingEventSource")
End If
' Write an entry to the EventLog.
myNewLog.WriteEntry("The Latest entry in the Event Log")
Dim myEntryEventArgs As EntryWrittenEventArgs = _
New EntryWrittenEventArgs()
MyOnEntry(myNewLog, myEntryEventArgs)
Catch e As Exception
Console.WriteLine("Exception Raised" + e.Message)
End Try
End Sub
Protected Shared Sub MyOnEntry(ByVal source As Object, _
ByVal e As EntryWrittenEventArgs)
If e.Entry Is Nothing Then
Console.WriteLine("A new entry is written in MyNewLog.")
End If
End Sub
End Class
Entry |
Inicializa uma nova instância da classe EntryWrittenEventArgs. |
Entry |
Inicializa uma nova instância da classe EntryWrittenEventArgs com a entrada de log de eventos especificado. |
Entry |
Obtém a entrada de log de eventos que foram gravados no log. |
Equals(Object) |
Determina se o objeto especificado é igual ao objeto atual. (Herdado de Object) |
Get |
Serve como a função de hash padrão. (Herdado de Object) |
Get |
Obtém o Type da instância atual. (Herdado de Object) |
Memberwise |
Cria uma cópia superficial do Object atual. (Herdado de Object) |
To |
Retorna uma cadeia de caracteres que representa o objeto atual. (Herdado de Object) |
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