IGameInputReading::GetArcadeStickState

Retrieve a view of the input reading that describes the state of an arcade stick.

Syntax

bool GetArcadeStickState(  
         GameInputArcadeStickState* state  
)  

Parameters

state   _Out_
Type: GameInputArcadeStickState*

Interpretation of the input as an arcade stick input.

Return value

Type: bool

Returns true on successful interpretation of an arcade stick. Returns false when attempting to read an input that is not recognized as an arcade stick.

Remarks

Call the IGameInputReading::GetInputKind method to see which Get*State functions will return a valid interpretation for some IGameInputReading. Each Get*State function has a corresponding entry in the IGameInputReading::GetInputKind enum. If you attempt to call a Get*State function where the corresponding IGameInputReading::GetInputKind flag is not set the function will return with default at rest values as well as a false return value.

Requirements

Header: GameInput.h

Library: xgameruntime.lib

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

Input API Overview
IGameInputReading