IVMRMonitorConfig9::SetMonitor method (vmr9.h)
[The feature associated with this page, DirectShow, is a legacy feature. It has been superseded by MediaPlayer, IMFMediaEngine, and Audio/Video Capture in Media Foundation. Those features have been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use MediaPlayer, IMFMediaEngine and Audio/Video Capture in Media Foundation instead of DirectShow, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]
On a multi-monitor system, the SetMonitor
method specifies the monitor that the VMR should use when it creates the Direct3D device.
Syntax
HRESULT SetMonitor(
[in] UINT uDev
);
Parameters
[in] uDev
Index that specifies the monitor.
Return value
The method returns an HRESULT. Possible values include the following.
Return code | Description |
---|---|
|
Invalid argument; uDev does not correspond to a valid monitor. |
|
The method succeeded. |
|
Cannot set the monitor after the VMR's input pins have been connected. |
Remarks
Use this method on a multi-monitor system to specify to the VMR which Direct3D device should be used when connecting to an upstream decoder filter.
Include DShow.h and D3d9.h before Vmr9.h.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows XP with SP2 [desktop apps only] |
Minimum supported server | Windows Server 2003 R2 [desktop apps only] |
Target Platform | Windows |
Header | vmr9.h |
Library | Strmiids.lib |