ResourceQualifierVectorView Classe

Definição

Uma exibição imutável em um vetor de objetos ResourceQualifier .

public ref class ResourceQualifierVectorView sealed : IIterable<ResourceQualifier ^>, IVectorView<ResourceQualifier ^>
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
class ResourceQualifierVectorView final : IIterable<ResourceQualifier>, IVectorView<ResourceQualifier>
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
public sealed class ResourceQualifierVectorView : IEnumerable<ResourceQualifier>, IReadOnlyList<ResourceQualifier>
Public NotInheritable Class ResourceQualifierVectorView
Implements IEnumerable(Of ResourceQualifier), IReadOnlyList(Of ResourceQualifier)
Herança
Object Platform::Object IInspectable ResourceQualifierVectorView
Atributos
Implementações

Requisitos do Windows

Família de dispositivos
Windows 10 (introduzida na 10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (introduzida na v1.0)

Exemplos

Este exemplo se baseia no cenário 10 do exemplo de localização e recursos de aplicativo. Consulte o exemplo para obter a solução completa.

private void Scenario10Button_Show_Click(object sender, RoutedEventArgs e)
{
    Button b = sender as Button;
    if (b != null)
    {
        // Use a cloned context for this scenario so that qualifier values set
        // in this scenario don't impact behavior in other scenarios that
        // use a default context for the view (crossover effects between
        // the scenarios will not be expected).
        var context = ResourceContext.GetForCurrentView().Clone();

        var selectedLanguage = Scenario10ComboBox_Language.SelectedValue;
        var selectedScale = Scenario10ComboBox_Scale.SelectedValue;
        var selectedContrast = Scenario10ComboBox_Contrast.SelectedValue;
        var selectedHomeRegion = Scenario10ComboBox_HomeRegion.SelectedValue;

        if (selectedLanguage != null)
        {
            context.QualifierValues["language"] = selectedLanguage.ToString();
        }
        if (selectedScale != null)
        {
            context.QualifierValues["scale"] = selectedScale.ToString();
        }
        if (selectedContrast != null)
        {
            context.QualifierValues["contrast"] = selectedContrast.ToString();
        }
        if (selectedHomeRegion != null)
        {
            context.QualifierValues["homeregion"] = selectedHomeRegion.ToString();
        }
        Scenario10_SearchMultipleResourceIds(context, new string[] { "LanguageOnly", "ScaleOnly", "ContrastOnly", "HomeRegionOnly", "MultiDimensional" });
    }
}

void Scenario10_SearchMultipleResourceIds(ResourceContext context, string[] resourceIds)
{
    this.Scenario10TextBlock.Text = "";
    var dimensionMap = ResourceManager.Current.MainResourceMap.GetSubtree("dimensions");

    foreach (var id in resourceIds)
    {
        NamedResource namedResource;
        if (dimensionMap.TryGetValue(id, out namedResource))
        {
            var resourceCandidates = namedResource.ResolveAll(context);
            Scenario10_ShowCandidates(id, resourceCandidates);
        }
    }
}

void Scenario10_ShowCandidates(string resourceId, IReadOnlyList<ResourceCandidate> resourceCandidates)
{
    // Print 'resourceId', 'found value', 'qualifier info', 'matching condition'
    string outText = "resourceId: dimensions\\" + resourceId + "\r\n";
    int i = 0;
    foreach (var candidate in resourceCandidates)
    {
        var value = candidate.ValueAsString;
        outText += "    Candidate " + i.ToString() + ":" + value + "\r\n";
        int j = 0;
        foreach (var qualifier in candidate.Qualifiers)
        {
            var qualifierName = qualifier.QualifierName;
            var qualifierValue = qualifier.QualifierValue;
            outText += "        Qualifier: " + qualifierName + ": " + qualifierValue + "\r\n";
            outText += "        Matching: IsMatch (" + qualifier.IsMatch.ToString() + ")  " + "IsDefault (" + qualifier.IsDefault.ToString() + ")" + "\r\n";
            j++;
        }
        i++;
    }

    this.Scenario10TextBlock.Text += outText + "\r\n";
}
void SDKTemplate::Scenario10::Scenario10Button_Show_Click(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
{
    Button^ b = safe_cast<Button^>(sender);
    if (b != nullptr)
    {
        // use a cloned context for this scenario so that qualifier values set
        // in this scenario don't impact behavior in other scenarios that
        // use a default context for the view (crossover effects between
        // the scenarios will not be expected)
        auto context = ResourceContext::GetForCurrentView()->Clone();

        auto selectedLanguage = Scenario10ComboBox_Language->SelectedValue;
        auto selectedScale = Scenario10ComboBox_Scale->SelectedValue;
        auto selectedContrast = Scenario10ComboBox_Contrast->SelectedValue;
        auto selectedHomeRegion = Scenario10ComboBox_HomeRegion->SelectedValue;

        if (selectedLanguage != nullptr)
        {
            context->QualifierValues->Insert("language", selectedLanguage->ToString());
        }
        if (selectedScale != nullptr)
        {
            context->QualifierValues->Insert("scale", selectedScale->ToString());
        }
        if (selectedContrast != nullptr)
        {
            context->QualifierValues->Insert("contrast", selectedContrast->ToString());
        }
        if (selectedHomeRegion != nullptr)
        {
            context->QualifierValues->Insert("homeregion", selectedHomeRegion->ToString());
        }

        Platform::Collections::Vector<String^>^ resourceIds = ref new Platform::Collections::Vector<String^>();
        //auto resourceIds = new list<String^>();
        resourceIds->Append("LanguageOnly");
        resourceIds->Append("ScaleOnly");
        resourceIds->Append("ContrastOnly");
        resourceIds->Append("HomeRegionOnly");
        resourceIds->Append("MultiDimensional");
        Scenario10_SearchMultipleResourceIds(context, resourceIds);
    }
}

void SDKTemplate::Scenario10::Scenario10_SearchMultipleResourceIds(ResourceContext^ context, Platform::Collections::Vector<String^>^ resourceIds)
{
    Scenario10TextBlock->Text = "";
    auto dimensionMap = ResourceManager::Current->MainResourceMap->GetSubtree("dimensions");

    for (unsigned int it = 0; it < resourceIds->Size; it++)
    {
        String^ id = resourceIds->GetAt(it);
        NamedResource^ namedResource = dimensionMap->Lookup(id);
        if (namedResource)
        {
            auto resourceCandidates = namedResource->ResolveAll(context);
            Scenario10_ShowCandidates(resourceIds->GetAt(it), resourceCandidates);
        }
    }
}

void SDKTemplate::Scenario10::Scenario10_ShowCandidates(String^ resourceId, Windows::Foundation::Collections::IVectorView<ResourceCandidate^>^ resourceCandidates)
{
    // print 'resourceId', 'found value', 'qualifier info', 'matching condition'
    String^ outText = "resourceId: dimensions\\" + resourceId + "\r\n";

    for(unsigned int i =0; i < resourceCandidates->Size; i++)
    {
        ResourceCandidate^ candidate = resourceCandidates->GetAt(i);
        auto value = candidate->ValueAsString;

        outText += "    Candidate " + i.ToString() + ":" + value + "\r\n";
        for (unsigned int j = 0; j < candidate->Qualifiers->Size; j++)
        {
            auto qualifier = candidate->Qualifiers->GetAt(j);
            auto qualifierName = qualifier->QualifierName;
            auto qualifierValue = qualifier->QualifierValue;
            outText += "        Qualifier: " + qualifierName + ": " + qualifierValue + "\r\n";
            outText += "        Matching: IsMatch (" + qualifier->IsMatch.ToString() + ")  " + "IsDefault (" + qualifier->IsDefault.ToString() + ")" + "\r\n";
        }
    }
    this->Scenario10TextBlock->Text += outText + "\r\n";
}

Comentários

Enumerando a coleção em C# ou Microsoft Visual Basic

Um ResourceQualifierVectorView é enumerável, portanto, você pode usar a sintaxe específica da linguagem, como foreach em C# para enumerar os itens na coleção. O compilador faz a conversão de tipo para você e você não precisará converter IEnumerable<ResourceQualifier> explicitamente. Se você precisar converter explicitamente, por exemplo, se quiser chamar GetEnumerator, converta para IEnumerable<T> com uma restrição ResourceQualifier .

Propriedades

Size

Obtém o número de objetos ResourceQualifier na exibição.

Métodos

First()

Retorna um iterador para enumerar os itens na exibição.

GetAt(UInt32)

Retorna o ResourceQualifier no índice especificado na exibição.

GetMany(UInt32, ResourceQualifier[])

Retorna os objetos ResourceQualifier que começam no índice especificado na exibição.

IndexOf(ResourceQualifier, UInt32)

Retorna o índice de um ResourceQualifier especificado na exibição.

Aplica-se a

Confira também