Estrutura D3DXVECTOR2 (D3DX10Math.h)
Observação
A biblioteca do utilitário D3DX10 foi preterida. Em vez disso, recomendamos que você use DirectXMath .
Descreve um vetor de dois componentes, incluindo sobrecargas de operador e conversões de tipo.
Sintaxe
typedef struct D3DXVECTOR2 {
FLOAT x;
FLOAT y;
} D3DXVECTOR2, *LPD3DXVECTOR2;
Membros
Comentários
D3DXVECTOR2 tem as seguintes extensões C++.
Extensões D3DXVECTOR2
typedef struct D3DXVECTOR2
{
#ifdef __cplusplus
public:
D3DXVECTOR2() {};
D3DXVECTOR2( CONST FLOAT * );
D3DXVECTOR2( CONST D3DXFLOAT16 * );
D3DXVECTOR2( FLOAT x, FLOAT y );
// casting
operator FLOAT* ();
operator CONST FLOAT* () const;
// assignment operators
D3DXVECTOR2& operator += ( CONST D3DXVECTOR2& );
D3DXVECTOR2& operator -= ( CONST D3DXVECTOR2& );
D3DXVECTOR2& operator *= ( FLOAT );
D3DXVECTOR2& operator /= ( FLOAT );
// unary operators
D3DXVECTOR2 operator + () const;
D3DXVECTOR2 operator - () const;
// binary operators
D3DXVECTOR2 operator + ( CONST D3DXVECTOR2& ) const;
D3DXVECTOR2 operator - ( CONST D3DXVECTOR2& ) const;
D3DXVECTOR2 operator * ( FLOAT ) const;
D3DXVECTOR2 operator / ( FLOAT ) const;
friend D3DXVECTOR2 operator * ( FLOAT, CONST D3DXVECTOR2& );
BOOL operator == ( CONST D3DXVECTOR2& ) const;
BOOL operator != ( CONST D3DXVECTOR2& ) const;
public:
#endif //__cplusplus
FLOAT x, y;
} D3DXVECTOR2, *LPD3DXVECTOR2;
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