CodeDomComponentSerializationService.SerializeMember Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Serializes the given member on the given object.
public:
override void SerializeMember(System::ComponentModel::Design::Serialization::SerializationStore ^ store, System::Object ^ owningObject, System::ComponentModel::MemberDescriptor ^ member);
public override void SerializeMember (System.ComponentModel.Design.Serialization.SerializationStore store, object owningObject, System.ComponentModel.MemberDescriptor member);
override this.SerializeMember : System.ComponentModel.Design.Serialization.SerializationStore * obj * System.ComponentModel.MemberDescriptor -> unit
Public Overrides Sub SerializeMember (store As SerializationStore, owningObject As Object, member As MemberDescriptor)
Parameters
- store
- SerializationStore
The SerializationStore to which member
will be serialized.
- owningObject
- Object
The object that owns the member
.
- member
- MemberDescriptor
The given member.
Exceptions
store
, owningObject
, or member
is null
.
store
is closed, or store
is not a supported type of serialization store. Use a store returned by CreateStore().
Remarks
This method can be invoked multiple times for the same object to build up a list of serialized members within the serialization store. The member generally has to be a property or an event.