Rect3D.Equality(Rect3D, Rect3D) Operator
Definition
Important
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Compares two Rect3D instances for exact equality.
public:
static bool operator ==(System::Windows::Media::Media3D::Rect3D rect1, System::Windows::Media::Media3D::Rect3D rect2);
public static bool operator == (System.Windows.Media.Media3D.Rect3D rect1, System.Windows.Media.Media3D.Rect3D rect2);
static member ( = ) : System.Windows.Media.Media3D.Rect3D * System.Windows.Media.Media3D.Rect3D -> bool
Public Shared Operator == (rect1 As Rect3D, rect2 As Rect3D) As Boolean
Parameters
Returns
true
if the two Rect3D instances are exactly equal; false
otherwise.
Remarks
Rect3D is typically used to represent the bounds of a MeshGeometry3D or Model3D.
Applies to
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