ManipulationInertiaStartingEventArgs.PointerDeviceType Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets the device type of the input source.
public:
property PointerDeviceType PointerDeviceType { PointerDeviceType get(); };
PointerDeviceType PointerDeviceType();
public PointerDeviceType PointerDeviceType { get; }
var pointerDeviceType = manipulationInertiaStartingEventArgs.pointerDeviceType;
Public ReadOnly Property PointerDeviceType As PointerDeviceType
Property Value
The device type.
Applies to
See also
- Touch interactions - Manipulation events
- User interaction mode sample
- Focus visuals sample
- Input: Device capabilities sample
- Input: Simplified ink sample
- Input: Windows 8 gestures sample
- Input: XAML user input events sample
- XAML scrolling, panning, and zooming sample
- DirectX touch input sample
- Input: Manipulations and gestures (C++) sample
- Input: Touch hit testing sample
- Input source identification sample
- Touch injection sample
- Win32 touch hit-testing sample