Cornflower Blue
LostGarden
One of the blogs I read regularly is LostGarden. It’s got a lot of great info about game design, and...
Date: 11/07/2008
Audio input and output formats
We've had some questions about what audio formats the XNA content pipeline can take as input, and...
Date: 09/21/2008
You are hearing me talk.
The powers that be have just posted slides and WMA audio recordings from GameFest! Here’s some...
Date: 09/02/2008
SoundEffect APIs in the CTP
We've just released the Community Technology Preview (CTP) of Game Studio Version 3.0. If you...
Date: 05/07/2008
Content Importers
If you've thumbed through the links in my last post on this subject, hopefully you'll have a bit...
Date: 02/21/2008
Useful Content Pipeline Links
As I wrote the other day, I'd like to help out people that are having trouble understanding the...
Date: 02/15/2008
What's the Most Confusing Part of the Content Pipeline?
I've started to look through some of the feedback from our recent survey, and noticed that there's a...
Date: 02/05/2008
Extending the ContentManager for Models
I don't know about everyone else, but usually the first thing I do after loading models is loop over...
Date: 05/02/2007
SwampThingTom on Performance Analysis:
Interesting read on SwampThingTom's blog today. I'd never heard of the NProf tool before, but the...
Date: 04/19/2007
Foreach and Garbage, Part 2
As promised, here's a bit more about foreach and garbage. Last time I wrote about the Windows...
Date: 04/18/2007
Optimizing for Readability
About a week ago, Shawn wrote a post about different types of code, and how he designs them. In a...
Date: 04/06/2007
Opaque Data From Max and Maya
This post is kind of a brain dump from notes I made to myself, so apologies in advance if it's not...
Date: 03/21/2007
Foreach, Garbage, and the CLR Profiler
I've been doing a lot of thinking lately about foreach, and in what situations it may or may not...
Date: 03/16/2007
First Person Shooter Cameras
So, it's been a long time since my last post. Sorry about that. We've been busy lately, which should...
Date: 02/02/2007
Alpha Blending, Part 3
Ok, in this post I'll talk about additive alpha blending. This time for sure, I promise. In part 2 I...
Date: 12/18/2006
Oops!
A reader pointed out that I had made a mistake in my last post about game structure. I suggested...
Date: 12/18/2006
Basic Game Engine Structure
I've seen a couple of posts on the forums asking what the best way to structure a game is. For what...
Date: 12/12/2006
Alpha Blending, Part 2
Rough Sorting Last time I explained how “normal” alpha blending works, and why the objects should be...
Date: 12/12/2006
Alpha Blending (Part 1)
When I was first learning game programming, I remember alpha blending being a bit of a mystery. I...
Date: 12/07/2006