NameObjectCollectionBase.BaseHasKeys Yöntem
Tanım
Önemli
Bazı bilgiler ürünün ön sürümüyle ilgilidir ve sürüm öncesinde önemli değişiklikler yapılmış olabilir. Burada verilen bilgilerle ilgili olarak Microsoft açık veya zımni hiçbir garanti vermez.
Örneğin anahtarları olmayan null
girdiler içerip içermediğini NameObjectCollectionBase belirten bir değer alır.
protected:
bool BaseHasKeys();
protected bool BaseHasKeys ();
member this.BaseHasKeys : unit -> bool
Protected Function BaseHasKeys () As Boolean
Döndürülenler
true
NameObjectCollectionBase örnekte anahtarları olmayan null
girdiler varsa; değilse , false
.
Örnekler
Aşağıdaki kod örneği, koleksiyonun olmayan null
anahtarlar içerip içermediğini belirlemek için kullanırBaseHasKeys.
#using <System.dll>
using namespace System;
using namespace System::Collections;
using namespace System::Collections::Specialized;
public ref class MyCollection : public NameObjectCollectionBase {
private:
DictionaryEntry^ _de;
// Gets a key-and-value pair (DictionaryEntry) using an index.
public:
property DictionaryEntry^ default[ int ] {
DictionaryEntry^ get(int index) {
_de->Key = this->BaseGetKey( index );
_de->Value = this->BaseGet( index );
return( _de );
}
}
// Creates an empty collection.
MyCollection() {
_de = gcnew DictionaryEntry();
}
// Adds an entry to the collection.
void Add( String^ key, Object^ value ) {
this->BaseAdd( key, value );
}
// Gets a value indicating whether the collection contains keys that are not a null reference.
property Boolean HasKeys {
Boolean get() {
return( this->BaseHasKeys() );
}
}
};
void PrintKeysAndValues( MyCollection^ myCol ) {
for ( int i = 0; i < myCol->Count; i++ ) {
Console::WriteLine( "[{0}] : {1}, {2}", i, myCol[i]->Key, myCol[i]->Value );
}
}
int main() {
// Creates an empty MyCollection instance.
MyCollection^ myCol = gcnew MyCollection();
Console::WriteLine( "Initial state of the collection (Count = {0}):", myCol->Count );
PrintKeysAndValues( myCol );
Console::WriteLine( "HasKeys? {0}", myCol->HasKeys );
Console::WriteLine();
// Adds an item to the collection.
myCol->Add( "blue", "sky" );
Console::WriteLine( "Initial state of the collection (Count = {0}):", myCol->Count );
PrintKeysAndValues( myCol );
Console::WriteLine( "HasKeys? {0}", myCol->HasKeys );
}
/*
This code produces the following output.
Initial state of the collection (Count = 0):
HasKeys? False
Initial state of the collection (Count = 1):
[0] : blue, sky
HasKeys? True
*/
using System;
using System.Collections;
using System.Collections.Specialized;
public class MyCollection : NameObjectCollectionBase {
private DictionaryEntry _de = new DictionaryEntry();
// Gets a key-and-value pair (DictionaryEntry) using an index.
public DictionaryEntry this[ int index ] {
get {
_de.Key = this.BaseGetKey( index );
_de.Value = this.BaseGet( index );
return( _de );
}
}
// Creates an empty collection.
public MyCollection() {
}
// Adds an entry to the collection.
public void Add( String key, Object value ) {
this.BaseAdd( key, value );
}
// Gets a value indicating whether the collection contains keys that are not a null reference.
public Boolean HasKeys {
get {
return( this.BaseHasKeys() );
}
}
}
public class SamplesNameObjectCollectionBase {
public static void Main() {
// Creates an empty MyCollection instance.
MyCollection myCol = new MyCollection();
Console.WriteLine( "Initial state of the collection (Count = {0}):", myCol.Count );
PrintKeysAndValues( myCol );
Console.WriteLine( "HasKeys? {0}", myCol.HasKeys );
Console.WriteLine();
// Adds an item to the collection.
myCol.Add( "blue", "sky" );
Console.WriteLine( "Initial state of the collection (Count = {0}):", myCol.Count );
PrintKeysAndValues( myCol );
Console.WriteLine( "HasKeys? {0}", myCol.HasKeys );
}
public static void PrintKeysAndValues( MyCollection myCol ) {
for ( int i = 0; i < myCol.Count; i++ ) {
Console.WriteLine( "[{0}] : {1}, {2}", i, myCol[i].Key, myCol[i].Value );
}
}
}
/*
This code produces the following output.
Initial state of the collection (Count = 0):
HasKeys? False
Initial state of the collection (Count = 1):
[0] : blue, sky
HasKeys? True
*/
Imports System.Collections
Imports System.Collections.Specialized
Public Class MyCollection
Inherits NameObjectCollectionBase
Private _de As New DictionaryEntry()
' Gets a key-and-value pair (DictionaryEntry) using an index.
Default Public ReadOnly Property Item(index As Integer) As DictionaryEntry
Get
_de.Key = Me.BaseGetKey(index)
_de.Value = Me.BaseGet(index)
Return _de
End Get
End Property
' Creates an empty collection.
Public Sub New()
End Sub
' Adds an entry to the collection.
Public Sub Add(key As [String], value As [Object])
Me.BaseAdd(key, value)
End Sub
' Gets a value indicating whether the collection contains keys that are not a null reference.
Public ReadOnly Property HasKeys() As [Boolean]
Get
Return Me.BaseHasKeys()
End Get
End Property
End Class
Public Class SamplesNameObjectCollectionBase
Public Shared Sub Main()
' Creates an empty MyCollection instance.
Dim myCol As New MyCollection()
Console.WriteLine("Initial state of the collection (Count = {0}):", myCol.Count)
PrintKeysAndValues(myCol)
Console.WriteLine("HasKeys? {0}", myCol.HasKeys)
Console.WriteLine()
' Adds an item to the collection.
myCol.Add("blue", "sky")
Console.WriteLine("Initial state of the collection (Count = {0}):", myCol.Count)
PrintKeysAndValues(myCol)
Console.WriteLine("HasKeys? {0}", myCol.HasKeys)
End Sub
Public Shared Sub PrintKeysAndValues(myCol As MyCollection)
Dim i As Integer
For i = 0 To myCol.Count - 1
Console.WriteLine("[{0}] : {1}, {2}", i, myCol(i).Key, myCol(i).Value)
Next i
End Sub
End Class
'This code produces the following output.
'
'Initial state of the collection (Count = 0):
'HasKeys? False
'
'Initial state of the collection (Count = 1):
'[0] : blue, sky
'HasKeys? True
Açıklamalar
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