BindingSource.Position Özellik

Tanım

Temel alınan listedeki geçerli öğenin dizinini alır veya ayarlar.

public:
 property int Position { int get(); void set(int value); };
[System.ComponentModel.Browsable(false)]
public int Position { get; set; }
[<System.ComponentModel.Browsable(false)>]
member this.Position : int with get, set
Public Property Position As Integer

Özellik Değeri

Temel alınan listedeki geçerli öğenin konumunu belirten sıfır tabanlı dizin.

Öznitelikler

Örnekler

Aşağıdaki kod örneği , , MoveFirstCurrentve Position üyelerini MoveNextgösterir. Bu örneği çalıştırmak için, kodu ad alanını içeri aktaran System.Drawing.Drawing2D ve adlı ve adlı BindingSource1button1bir BindingSource düğme içeren bir forma yapıştırın. ve yöntemlerini formun Load ve Paint olaylarıyla ilişkilendirin ve yöntemini için button1olayıyla ilişkilendirin button1_clickClick.Form1_PaintForm1_Load Visual Basic kullanıcılarının System.Data.dll bir başvuru eklemesi gerekir.

    void Form1_Load(Object^ sender, EventArgs^ e)
    {
        // Set the data source to the Brush type and populate
        // bindingSource1; with some brushes.
        bindingSource1->DataSource = System::Drawing::Brush::typeid;
        bindingSource1->Add(
            gcnew TextureBrush(gcnew Bitmap(Button::typeid, "Button.bmp")));
        bindingSource1->Add(gcnew HatchBrush(HatchStyle::Cross, Color::Red));
        bindingSource1->Add(gcnew SolidBrush(Color::Blue));
    }


private:
    void moveNextButton_Click(Object^ sender, EventArgs^ e)
    {
        // If you are not at the end of the list, move to the next item
        // in the BindingSource.
        if (bindingSource1->Position + 1 < bindingSource1->Count)
        {
            bindingSource1->MoveNext();
        }
        // Otherwise, move back to the first item.
        else
        {
            bindingSource1->MoveFirst();
        }
        // Force the form to repaint.
        this->Invalidate();
    }

    void Form1_Paint(Object^ sender, PaintEventArgs^ e)
    {
        // Get the current item in the BindingSource.
        Brush^ item = (Brush^) bindingSource1->Current;

        // If the current type is a TextureBrush, fill an ellipse.
        if (item->GetType() == TextureBrush::typeid)
        {
            e->Graphics->FillEllipse(item,e->ClipRectangle);
        }
        // If the current type is a HatchBrush, fill a triangle.
        else if (item->GetType() == HatchBrush::typeid)
        {

            e->Graphics->FillPolygon(item, 
                gcnew array<Point> {*gcnew Point(0, 0),
                *gcnew Point(0, 200),
                *gcnew Point(200, 0)});
        }
        // Otherwise, fill a rectangle.
        else
        {
            e->Graphics->FillRectangle(
                (Brush^)bindingSource1->Current, e->ClipRectangle);
        }
    }
void Form1_Load(object sender, EventArgs e)
{
    // Set the data source to the Brush type and populate
    // BindingSource1 with some brushes.
    BindingSource1.DataSource = typeof(System.Drawing.Brush);
    BindingSource1.Add(
        new TextureBrush(new Bitmap(typeof(Button), "Button.bmp")));
    BindingSource1.Add(new HatchBrush(HatchStyle.Cross, Color.Red));
    BindingSource1.Add(new SolidBrush(Color.Blue));
}

private void button1_Click(object sender, EventArgs e)
{
    // If you are not at the end of the list, move to the next item
    // in the BindingSource.
    if (BindingSource1.Position + 1 < BindingSource1.Count)
        BindingSource1.MoveNext();

    // Otherwise, move back to the first item.
    else
        BindingSource1.MoveFirst();

    // Force the form to repaint.
    this.Invalidate();
}

void Form1_Paint(object sender, PaintEventArgs e)
{
    // Get the current item in the BindingSource.
    Brush item = (Brush)BindingSource1.Current;

    // If the current type is a TextureBrush, fill an ellipse.
    if (item.GetType() == typeof(TextureBrush))
        e.Graphics.FillEllipse(item,
           e.ClipRectangle);

    // If the current type is a HatchBrush, fill a triangle.
    else if (item.GetType() == typeof(HatchBrush))
        e.Graphics.FillPolygon(item,
            new Point[] { new Point(0, 0), new Point(0, 200),
            new Point(200, 0)});

    // Otherwise, fill a rectangle.
    else
        e.Graphics.FillRectangle(
            (Brush)BindingSource1.Current, e.ClipRectangle);
}
Sub Form1_Load(ByVal sender As Object, ByVal e As EventArgs) _
    Handles Me.Load

    ' Set the data source to the Brush type and populate
    ' BindingSource1 with some brushes.
    BindingSource1.DataSource = GetType(System.Drawing.Brush)
    BindingSource1.Add(New TextureBrush(New Bitmap(GetType(Button), _
        "Button.bmp")))
    BindingSource1.Add(New HatchBrush(HatchStyle.Cross, Color.Red))
    BindingSource1.Add(New SolidBrush(Color.Blue))

End Sub



Private Sub button1_Click(ByVal sender As Object, ByVal e As EventArgs) _
     Handles button1.Click

    ' If you are not at the end of the list, move to the next item
    ' in the BindingSource.
    If BindingSource1.Position + 1 < BindingSource1.Count Then
        BindingSource1.MoveNext()

        ' Otherwise, move back to the first item.
    Else
        BindingSource1.MoveFirst()
    End If

    ' Force the form to repaint.
    Me.Invalidate()

End Sub


Sub Form1_Paint(ByVal sender As Object, ByVal e As PaintEventArgs)

    ' Get the current item in the BindingSource.
    Dim item As Brush = CType(BindingSource1.Current, Brush)

    ' If the current type is a TextureBrush, fill an ellipse.
    If item.GetType().Equals(GetType(TextureBrush)) Then
        e.Graphics.FillEllipse(item, _
        e.ClipRectangle)

        ' If the current type is a HatchBrush, fill a triangle.
    ElseIf item.GetType().Equals(GetType(HatchBrush)) Then
        e.Graphics.FillPolygon(item, New Point() _
         {New Point(0, 0), New Point(0, 200), New Point(200, 0)})

        ' Otherwise, fill a rectangle.
    Else
        e.Graphics.FillRectangle(item, e.ClipRectangle)
    End If

End Sub

Açıklamalar

özelliği ayarlanırken Position , aralık dışı değerler aşağıdaki şekilde değerlendirilir:

  • Negatif değerler 0 olarak değerlendirilir.

  • değerinden büyük veya eşit Count değerler eksi 1 olarak Count değerlendirilir.

Özelliğin Position değiştirilmesi özelliği de benzer şekilde ayarlar Current .

Şunlara uygulanır

Ayrıca bkz.