Game development videos
Here's a list of game development videos from major conferences like GDC and //build.
GDC 2018 videos
PlayFab
What is LiveOps? Learn why developers are creating live games: Your game for everyone with PlayFab (Interview) - James Gwertzman, David Holladay
- Fluffy Fairy’s Lean Approach to Game Development - How an Indie studio grew a hit game after only 8 weeks - Oliver Löffler from Fluffy Fairy
- Day 1: Your game, everywhere - Brendan Vanous
- Day 2: Your game for everyone with PlayFab (Presentation) - Brendan Vanous
- Day 3: Your game, every way it's played - Brendan Vanous
Azure cloud services
- How The Walking Dead No Man's Land game was built to scale on Azure - Kalle Hiitola from Next Games
- Azure Cosmos DB: Comprehensive overview - Aleksey Savateyev
- Containers, Clusters and the Cloud for Gaming - James Trott
- Rendering in Azure - John Thuotte
- Running on a Hyper-V - Andrew Farrier
Xbox Live Creators Program
- Xbox Live Creators Program jumpstart for Unity developers - Ramsey Khadder
Mixer
- Get massive promotion for minimal effort with Mixer - Gersh Payzer
Visual Studio Team Services (VSTS) and App Center
What is VSTS? Learn how to implement DevOps in your build process: Introduction to Visual Studio Team Services - Dmitry Lyalin, James Montemagno
- Planning and building games using the full power of VSTS: Agile, CI & CD end-to-end demo - Rogan Ferguson
- Build your next game powered by Visual Studio Team Services and Unity Teams cloud build - Dmitry Lyalin
- Continuously test, distribute and monitor your game with App Center - James White
- Setup your CI/CD pipeline for Node.js, Python, .NET, Go, Ruby, or Java - in minutes - Abel Wang
- Agile tooling set with VSTS - Rogan Ferguson, James Montemagno
Git
New to version control systems? Intro to Git and Git Virtual File System (GVFS): Introduction to GVFS - Edward Thomson, James Montemagno
- Working with large binary game assets using Git Large File system - Edward Thomson
- Git with Unity for game development - Edward Thomson
Visual Studio
- Unity and Visual Studio, better together - Arturo Nunez from Unity
Game development experiences
- Photogrammetry and laser scanning in Forza Motorsport 7 - Travis Gosnell
- Building Astroneer: Charting new and challenging courses - Brendan Wilson
Microsoft Store
- Microsoft Store: How you can reach Xbox One and Windows 10 users - Bernardo Zamora
- Why Candy Crush on Windows 10 and in Microsoft Store - Alex von Roth from King
Mixed Reality
- Building Windows MR Apps with Unity - Jaime Rodriguez
- The AR Cloud: Why the future of MR is not a device, it's all of them - Jesse McCulloch
Game Accessibility Conference 2018
- Looking Bright. 2017’s Game Accessibility Advances - Ian Hamilton, Accessibility industry expert
- The CVAA and What it Means for Gaming Access - Karen Petlz Strauss from the Federal Communications Commission
- I Made My Game Blind Accessible – You Won't Believe What Happened Next… - Michelle Martin from MetalPop Games
- Cognitive Accessibility Design Choices and Music Education for Autism - Lori Landay from the Berklee College of Music
- Ramping up accessibility - Karen Stevens from EA Sports
- Modern Game Accessibility. Changing Sympathy to Solution - Kevin Keeker from Playstation and Sam Thompson from Sony World Wide Studios
- Playing Mainstream Video Games Without Sight - SightlessKombat, Accessibility advocate
- How Community Collaboration Improves Development - Jason Canam from HouseHold Games
- How Live Streaming Brings Next Level Inclusion - Tara Voelker from Mixer
- All Deaf Gamers Wanna Do is Have Some Fun - Panel speakers: Chris Robinson and Kristen Piersa, Accessibility advocates. Michael Anthony from Microsoft
- A Fraught Love Letter to the Games Industry - Cherry Thompson, Accessibility advocate
- Accessible Gaming History - Barrie Ellis from OneSwitch and Special Effect
//Build 2017 videos
- Lighting up HDR and advanced color in DirectX - Simon Tao
GDC 2017 game dev session videos
- Unveiling New Game Developer Opportunities with Xbox and Windows - Chris Charla
- Introducing Spatial Audio Capabilities for Xbox and Windows - Scott Selfon
- D3D12 Performance Tuning and Debugging with PIX and GPU Validation - Shawn Hargreaves, Max McMullen
- Game Mode and the Evolution of Cross-Platform UWP Game Development - Eric Walston
- Xbox Live for All Game - Brian Tyler
- Meet the Converged Microsoft Store for Windows and Xbox - Krupa Poobala-Chandran
- Windows Holographic Rendering: One SDK to Target VR and AR Ecosystems - Alex Pfaffe, Alex Turner
- Reaching More Gamers Through Xbox Accessibility Features on Xbox One and PC - Evelyn Thomas
GDC 2015 game dev session videos
- The Future of Gaming Across the Microsoft Ecosystem – Phil Spencer
- Developing Games for Windows 10 – Chris Tector, Don Box
- Advanced DirectX 12 Graphics and Performance – Max McMullen
- Gaming Consumer Experience on Windows 10 – Bill Schiefelbein
- New Opportunities for Independent Developers – Chris Charla
- Developing with Xbox Live for Windows 10 – Vijay Gajjala, Brian Tyler
- Xbox Live Multiplayer: Introducing services for cross-platform matchmaking and gameplay – Ferdinand Schober
- Fable Legends: Cross-device Gameplay with Xbox Live – Raymond Arifianto, Julian Davis
- Best Practices for Leveraging Cloud-Based User Stats and Achievements in Xbox Live – Cierra McDonald
- Solve the Tough Graphics Problems with Your Game Using DirectX Tools – Rudolph Balaz, Rong Lu, Jason Strayer
- Better Power, Better Performance: Your Game on DirectX 12 – Bennett Sorbo
- Sustained Gaming Performance in multi-core mobile devices – Julian Calinov
- Designing Games for a Windows Core World – Todd Williams, Shai Hinitz
- PC Games for Windows 10 – Chuck Walbourn
//build 2015 session videos
- Introducing Win2D: DirectX-Powered Drawing in C# – Simon Tao
- ANGLE: Running OpenGL ES 2.0 Graphics Code on Windows – Tony Balogh
- Advanced DirectX12 Graphics and Performance – Max McMullen
Archive
These are videos that were in the Windows game development guide.
- Accelerating Microsoft Store Game Development with Middleware
- Game Development Middleware - What is it? Do I need it?