CRendererInputPin Class (Windows CE 5.0)

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This input pin class channels calls to the rendering filter.

Protected Data Members

Member Description
m_pRenderer Pointer to the CBaseRenderer object.

Member Functions

Member function Description
Allocator Retrieves a pointer to the default memory allocator.
CRendererInputPin Constructs a CRendererInputPin object.

Overrideable Member Functions

Member function Description
Active Switches the pin to the active (paused or running) mode.
BeginFlush Informs the pin to begin a flush operation.
BreakConnect Adds customized code upon breaking a connection.
CheckMediaType Determines if the pin can support a specific media type.
CompleteConnect Completes the connection.
EndFlush Informs the pin to end a flush operation.
EndOfStream Informs the pin that no additional data is expected until a new run command is issued.
Inactive Switches the pin to an inactive state and releases the memory of the allocator.
Receive Returns the next block of data from the stream.
SetMediaType Sets the media type of the pin.

Implemented IPin Methods

Method Description
QueryId Retrieves an identifier for the pin.

Requirements

DirectShow applications and DirectShow filters have different include file and link library requirements.

For more information, see Setting Up the Build Environment.

OS Versions: Windows CE 2.12 and later. Version 2.12 requires DXPAK 1.0 or later.
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