RampForceEffect.SetParametersWithEnvelope 方法

定义

设置效果的参数并设置效果的信封。

public:
 virtual void SetParametersWithEnvelope(float3 startVector, float3 endVector, float attackGain, float sustainGain, float releaseGain, TimeSpan startDelay, TimeSpan attackDuration, TimeSpan sustainDuration, TimeSpan releaseDuration, unsigned int repeatCount) = SetParametersWithEnvelope;
void SetParametersWithEnvelope(float3 const& startVector, float3 const& endVector, float const& attackGain, float const& sustainGain, float const& releaseGain, TimeSpan const& startDelay, TimeSpan const& attackDuration, TimeSpan const& sustainDuration, TimeSpan const& releaseDuration, uint32_t const& repeatCount);
public void SetParametersWithEnvelope(Vector3 startVector, Vector3 endVector, float attackGain, float sustainGain, float releaseGain, System.TimeSpan startDelay, System.TimeSpan attackDuration, System.TimeSpan sustainDuration, System.TimeSpan releaseDuration, uint repeatCount);
function setParametersWithEnvelope(startVector, endVector, attackGain, sustainGain, releaseGain, startDelay, attackDuration, sustainDuration, releaseDuration, repeatCount)
Public Sub SetParametersWithEnvelope (startVector As Vector3, endVector As Vector3, attackGain As Single, sustainGain As Single, releaseGain As Single, startDelay As TimeSpan, attackDuration As TimeSpan, sustainDuration As TimeSpan, releaseDuration As TimeSpan, repeatCount As UInteger)

参数

startVector
Vector3 Vector3

float3

效果的开始向量。

endVector
Vector3 Vector3

float3

效果的结束向量。

attackGain
Single

float

在效果增加时降低效果强度的百分比。

sustainGain
Single

float

在效果持续时降低效果强度的百分比。

releaseGain
Single

float

在效果下降时降低效果强度的百分比。

startDelay
TimeSpan TimeSpan

开始前延迟效果的时间。

attackDuration
TimeSpan TimeSpan

是时候提高效果的全部强度了。

sustainDuration
TimeSpan TimeSpan

保持全强度效果的时间。

releaseDuration
TimeSpan TimeSpan

时间从全强度下降到零。

repeatCount
UInt32

unsigned int

uint32_t

重复效果的次数。

适用于