CD3DX12_BLEND_DESC结构

一个帮助程序结构,用于轻松初始化 D3D12_BLEND_DESC 结构。

语法

struct CD3DX12_BLEND_DESC  : public D3D12_BLEND_DESC{
   CD3DX12_BLEND_DESC();
   explicit CD3DX12_BLEND_DESC(const D3D12_BLEND_DESC& o);
   explicit CD3DX12_BLEND_DESC(CD3DX12_DEFAULT);
   ~CD3DX12_BLEND_DESC();
   operator const D3D12_BLEND_DESC&() const;
};

成员

CD3DX12_BLEND_DESC ()

创建CD3DX12_BLEND_DESC的未初始化的新实例。

explicit CD3DX12_BLEND_DESC (const D3D12_BLEND_DESC& o)

创建使用另一个D3D12_BLEND_DESC结构的内容初始化的 CD3DX12_BLEND_DESC 的新实例。

显式CD3DX12_BLEND_DESC (CD3DX12_DEFAULT)

创建使用默认参数初始化的CD3DX12_BLEND_DESC的新实例。

状态 默认值
AlphaToCoverageEnable FALSE
IndependentBlendEnable FALSE
RenderTarget[0]。BlendEnable FALSE
RenderTarget[0]。LogicOpEnable FALSE
RenderTarget[0]。SrcBlend D3D12_BLEND_ONE
RenderTarget[0]。DestBlend D3D12_BLEND_ZERO
RenderTarget[0]。BlendOp D3D12_BLEND_OP_ADD
RenderTarget[0]。SrcBlendAlpha D3D12_BLEND_ONE
RenderTarget[0]。DestBlendAlpha D3D12_BLEND_ZERO
RenderTarget[0]。BlendOpAlpha D3D12_BLEND_OP_ADD
RenderTarget[0]。LogicOp D3D12_LOGIC_OP_NOOP
RenderTarget[0]。RenderTargetWriteMask D3D12_COLOR_WRITE_ENABLE_ALL

~CD3DX12_BLEND_DESC ()

销毁CD3DX12_BLEND_DESC的实例。

operator const D3D12_BLEND_DESC& () const

定义 & 父结构类型的传递引用运算符。

要求

要求
标头
D3dx12.h

请参阅

D3D12_BLEND_DESC

D3D12 的帮助程序结构