IAudioEffectsManager::RegisterAudioEffectsChangedNotificationCallback 方法 (audioclient.h)

註冊 IAudioEffectsChangedNotificationClient 介面。 此回呼介面可讓應用程式在音訊效果清單變更或啟用效果變更所需的資源時收到通知,也就是當相關聯AUDIO_EFFECT變更之 canSetState 字段的值時。

語法

HRESULT RegisterAudioEffectsChangedNotificationCallback(
  IAudioEffectsChangedNotificationClient *client
);

參數

client

要註冊的 IAudioEffectsChangedNotificationClient 介面。

傳回值

描述
S_OK Success
AUDCLNT_E_DEVICE_INVALIDATED 相關聯的音訊數據流已終結。

備註

呼叫 UnregisterAudioEffectsChangedNotificationCallback 來取消註冊回呼介面。

範例

下列程式代碼範例示範實作 IAudioEffectsChangedNotificationClient 的類別,以在音訊效果清單變更或啟用效果變更所需的資源時接收通知。 在 OnAudioStreamEffectsChanged 回呼中,此範例會呼叫 GetAudioEffects 以取得目前的效果清單。

class AudioEffectsChangedHandler :
    public winrt::implements<AudioEffectsChangedHandler, IAudioEffectsChangedNotificationClient>
{

    public:
    AudioEffectsChangedHandler(_In_ IAudioClient *client) : m_client(client){}
    STDMETHOD(OnAudioEffectsChanged)()
    {
        OnAudioStreamEffectsChanged(m_client.get());
        return S_OK;
    }
    private:
    wil::com_ptr_nothrow<IAudioClient> m_client;

};

wil::com_ptr_nothrow<IAudioEffectsChangedNotificationClient> g_effectsChangedHandler;

HRESULT RegisterAudioStreamEffectsChangedEvent(_In_ IAudioClient *client)
{
    if (!g_effectsChangedHandler)
    {
        wil::com_ptr_nothrow<IAudioEffectsManager> audioEffectsManager;
        RETURN_IF_FAILED(client->GetService(IID_PPV_ARGS(&audioEffectsManager)));

        // Register for the audio effects changed notification
        g_effectsChangedHandler = winrt::make<AudioEffectsChangedHandler>(client).get();
        RETURN_IF_NULL_ALLOC(g_effectsChangedHandler);

        return audioEffectsManager->RegisterAudioEffectsChangedNotificationCallback(
            g_effectsChangedHandler.get());
    }
    return S_OK;
}

HRESULT UnregisterAudioStreamEffectsChangedEvent(_In_ IAudioClient *client)
{
    if (g_effectsChangedHandler != nullptr)
    {
        wil::com_ptr_nothrow<IAudioEffectsManager> audioEffectsManager;
        RETURN_IF_FAILED(client->GetService(IID_PPV_ARGS(&audioEffectsManager)));

        // Unregister from the audio effects changed notification 
        return audioEffectsManager->UnregisterAudioEffectsChangedNotificationCallback(
            g_effectsChangedHandler.get());
        }

        return S_OK;
}

HRESULT OnAudioStreamEffectsChanged(_In_ IAudioClient *client)
{
    // Re-query the list of effects since there was some change
    wil::com_ptr_nothrow<IAudioEffectsManager> audioEffectsManager;
    RETURN_IF_FAILED(client->GetService(IID_PPV_ARGS(&audioEffectsManager)));
    wil::unique_cotaskmem_array_ptr<AUDIO_EFFECT> effects;
    UINT32 numEffects;
    RETURN_IF_FAILED(audioEffectsManager->GetAudioEffects(&effects, &numEffects));

    for (UINT32 i = 0; i < numEffects; i++)
    {

        // Here the app can check which effects are still enabled, and check if there are new
        // effects that now can be enabled.
        // As an example, the following code enables any effect that can be enabled, if it is not
        // already enabled.
        if (effects[i].canSetState && effects[i].state == AUDIO_EFFECT_STATE_OFF)
        {
            HRESULT hr = audioEffectsManager->SetAudioEffectState(effects[i].id, AUDIO_EFFECT_STATE_ON));
            if (hr == AUDCLNT_E_EFFECT_NOT_AVAILABLE || hr == AUDCLNT_E_EFFECT_STATE_READ_ONLY)
            {
                hr = S_OK;
            }
            RETURN_IF_FAILED(hr);

        }
    }

    return S_OK;
}

規格需求

需求
最低支援的用戶端 Windows 組建 22000
標頭 audioclient.h

另請參閱

UnregisterAudioEffectsChangedNotificationCallback