ScenePbrMaterial.EmissiveInput 屬性

定義

取得或設定材質的放射值輸入。

public:
 property SceneMaterialInput ^ EmissiveInput { SceneMaterialInput ^ get(); void set(SceneMaterialInput ^ value); };
SceneMaterialInput EmissiveInput();

void EmissiveInput(SceneMaterialInput value);
public SceneMaterialInput EmissiveInput { get; set; }
var sceneMaterialInput = scenePbrMaterial.emissiveInput;
scenePbrMaterial.emissiveInput = sceneMaterialInput;
Public Property EmissiveInput As SceneMaterialInput

屬性值

材質的放射值輸入。

適用於