CompilerParameters.LinkedResources Vlastnost

Definice

Získá soubory prostředků .NET, na které se odkazuje v aktuálním zdroji.

public:
 property System::Collections::Specialized::StringCollection ^ LinkedResources { System::Collections::Specialized::StringCollection ^ get(); };
public System.Collections.Specialized.StringCollection LinkedResources { get; }
[System.Runtime.InteropServices.ComVisible(false)]
public System.Collections.Specialized.StringCollection LinkedResources { get; }
member this.LinkedResources : System.Collections.Specialized.StringCollection
[<System.Runtime.InteropServices.ComVisible(false)>]
member this.LinkedResources : System.Collections.Specialized.StringCollection
Public ReadOnly Property LinkedResources As StringCollection

Hodnota vlastnosti

Kolekce, která obsahuje cesty k souborům prostředků .NET, na které odkazuje zdroj.

Atributy

Příklady

Následující příklad ukazuje použití CompilerParameters k zadání různých nastavení a možností kompilátoru. Tento příklad kódu je součástí většího příkladu CompilerParameters pro třídu.

static bool CompileCode( CodeDomProvider^ provider,
   String^ sourceFile,
   String^ exeFile )
{

   CompilerParameters^ cp = gcnew CompilerParameters;
   if ( !cp)  
   {
      return false;
   }

   // Generate an executable instead of 
   // a class library.
   cp->GenerateExecutable = true;
   
   // Set the assembly file name to generate.
   cp->OutputAssembly = exeFile;
   
   // Generate debug information.
   cp->IncludeDebugInformation = true;
   
   // Add an assembly reference.
   cp->ReferencedAssemblies->Add( "System.dll" );
   
   // Save the assembly as a physical file.
   cp->GenerateInMemory = false;
   
   // Set the level at which the compiler 
   // should start displaying warnings.
   cp->WarningLevel = 3;
   
   // Set whether to treat all warnings as errors.
   cp->TreatWarningsAsErrors = false;
   
   // Set compiler argument to optimize output.
   cp->CompilerOptions = "/optimize";
   
   // Set a temporary files collection.
   // The TempFileCollection stores the temporary files
   // generated during a build in the current directory,
   // and does not delete them after compilation.
   cp->TempFiles = gcnew TempFileCollection( ".",true );

   if ( provider->Supports( GeneratorSupport::EntryPointMethod ) )
   {
      // Specify the class that contains 
      // the main method of the executable.
      cp->MainClass = "Samples.Class1";
   }

   if ( Directory::Exists( "Resources" ) )
   {
      if ( provider->Supports( GeneratorSupport::Resources ) )
      {
         // Set the embedded resource file of the assembly.
         // This is useful for culture-neutral resources,
         // or default (fallback) resources.
         cp->EmbeddedResources->Add( "Resources\\Default.resources" );

         // Set the linked resource reference files of the assembly.
         // These resources are included in separate assembly files,
         // typically localized for a specific language and culture.
         cp->LinkedResources->Add( "Resources\\nb-no.resources" );
      }
   }

   // Invoke compilation.
   CompilerResults^ cr = provider->CompileAssemblyFromFile( cp, sourceFile );

   if ( cr->Errors->Count > 0 )
   {
      // Display compilation errors.
      Console::WriteLine( "Errors building {0} into {1}",
         sourceFile, cr->PathToAssembly );
      for each ( CompilerError^ ce in cr->Errors )
      {
         Console::WriteLine( "  {0}", ce->ToString() );
         Console::WriteLine();
      }
   }
   else
   {
      Console::WriteLine( "Source {0} built into {1} successfully.",
         sourceFile, cr->PathToAssembly );
   }

   // Return the results of compilation.
   if ( cr->Errors->Count > 0 )
   {
      return false;
   }
   else
   {
      return true;
   }
}
public static bool CompileCode(CodeDomProvider provider,
    String sourceFile,
    String exeFile)
{

    CompilerParameters cp = new CompilerParameters();

    // Generate an executable instead of
    // a class library.
    cp.GenerateExecutable = true;

    // Set the assembly file name to generate.
    cp.OutputAssembly = exeFile;

    // Generate debug information.
    cp.IncludeDebugInformation = true;

    // Add an assembly reference.
    cp.ReferencedAssemblies.Add( "System.dll" );

    // Save the assembly as a physical file.
    cp.GenerateInMemory = false;

    // Set the level at which the compiler
    // should start displaying warnings.
    cp.WarningLevel = 3;

    // Set whether to treat all warnings as errors.
    cp.TreatWarningsAsErrors = false;

    // Set compiler argument to optimize output.
    cp.CompilerOptions = "/optimize";

    // Set a temporary files collection.
    // The TempFileCollection stores the temporary files
    // generated during a build in the current directory,
    // and does not delete them after compilation.
    cp.TempFiles = new TempFileCollection(".", true);

    if (provider.Supports(GeneratorSupport.EntryPointMethod))
    {
        // Specify the class that contains
        // the main method of the executable.
        cp.MainClass = "Samples.Class1";
    }

    if (Directory.Exists("Resources"))
    {
        if (provider.Supports(GeneratorSupport.Resources))
        {
            // Set the embedded resource file of the assembly.
            // This is useful for culture-neutral resources,
            // or default (fallback) resources.
            cp.EmbeddedResources.Add("Resources\\Default.resources");

            // Set the linked resource reference files of the assembly.
            // These resources are included in separate assembly files,
            // typically localized for a specific language and culture.
            cp.LinkedResources.Add("Resources\\nb-no.resources");
        }
    }

    // Invoke compilation.
    CompilerResults cr = provider.CompileAssemblyFromFile(cp, sourceFile);

    if(cr.Errors.Count > 0)
    {
        // Display compilation errors.
        Console.WriteLine("Errors building {0} into {1}",
            sourceFile, cr.PathToAssembly);
        foreach(CompilerError ce in cr.Errors)
        {
            Console.WriteLine("  {0}", ce.ToString());
            Console.WriteLine();
        }
    }
    else
    {
        Console.WriteLine("Source {0} built into {1} successfully.",
            sourceFile, cr.PathToAssembly);
        Console.WriteLine("{0} temporary files created during the compilation.",
            cp.TempFiles.Count.ToString());
    }

    // Return the results of compilation.
    if (cr.Errors.Count > 0)
    {
        return false;
    }
    else
    {
        return true;
    }
}
Public Shared Function CompileCode(ByVal provider As CodeDomProvider, _
ByVal sourceFile As String, ByVal exeFile As String) As Boolean

    Dim cp As New CompilerParameters()

    ' Generate an executable instead of 
    ' a class library.
    cp.GenerateExecutable = True

    ' Set the assembly file name to generate.
    cp.OutputAssembly = exeFile

    ' Generate debug information.
    cp.IncludeDebugInformation = True

    ' Add an assembly reference.
    cp.ReferencedAssemblies.Add("System.dll")

    ' Save the assembly as a physical file.
    cp.GenerateInMemory = False

    ' Set the level at which the compiler 
    ' should start displaying warnings.
    cp.WarningLevel = 3

    ' Set whether to treat all warnings as errors.
    cp.TreatWarningsAsErrors = False

    ' Set compiler argument to optimize output.
    cp.CompilerOptions = "/optimize"

    ' Set a temporary files collection.
    ' The TempFileCollection stores the temporary files
    ' generated during a build in the current directory,
    ' and does not delete them after compilation.
    cp.TempFiles = New TempFileCollection(".", True)

    If provider.Supports(GeneratorSupport.EntryPointMethod) Then
        ' Specify the class that contains
        ' the main method of the executable.
        cp.MainClass = "Samples.Class1"
    End If


    If Directory.Exists("Resources") Then
        If provider.Supports(GeneratorSupport.Resources) Then
            ' Set the embedded resource file of the assembly.
            ' This is useful for culture-neutral resources,
            ' or default (fallback) resources.
            cp.EmbeddedResources.Add("Resources\Default.resources")

            ' Set the linked resource reference files of the assembly.
            ' These resources are included in separate assembly files,
            ' typically localized for a specific language and culture.
            cp.LinkedResources.Add("Resources\nb-no.resources")
        End If
    End If

    ' Invoke compilation.
    Dim cr As CompilerResults = _
        provider.CompileAssemblyFromFile(cp, sourceFile)

    If cr.Errors.Count > 0 Then
        ' Display compilation errors.
        Console.WriteLine("Errors building {0} into {1}", _
            sourceFile, cr.PathToAssembly)
        Dim ce As CompilerError
        For Each ce In cr.Errors
            Console.WriteLine("  {0}", ce.ToString())
            Console.WriteLine()
        Next ce
    Else
        Console.WriteLine("Source {0} built into {1} successfully.", _
            sourceFile, cr.PathToAssembly)
        Console.WriteLine("{0} temporary files created during the compilation.", _
                cp.TempFiles.Count.ToString())
    End If

    ' Return the results of compilation.
    If cr.Errors.Count > 0 Then
        Return False
    Else
        Return True
    End If
End Function 'CompileCode

Poznámky

Propojené soubory prostředků umožňují sestavení odkazovat na prostředky .NET bez vložení skutečných prostředků do sestavení. Odkazování na soubory prostřednictvím této vlastnosti je podobné argumentu příkazového /linkresource řádku podporovanému mnoha kompilátory .NET.

Ne všechny kompilátory podporují soubory prostředků .NET, proto byste tuto podporu měli otestovat voláním Supports metody s příznakem Resources.

Přidáním jedné nebo více cest k souboru prostředků .NET do vráceného StringCollection souboru vytvořte propojení pro prostředky v kompilovaném sestavení. Přidání duplicitní nebo neplatné cesty k souboru vede k chybám kompilace; ujistěte se, že každý řetězec určuje jedinečnou cestu k platnému souboru prostředku .NET.

Umožňuje LinkedResources odkazovat na prostředky .NET v satelitních sestaveních lokalizovaných pro určitou jazykovou verzi. Vlastnost použijte EmbeddedResources k vložení prostředků do kompilovaného sestavení.

Platí pro

Viz také