Avx2.Blend Metoda
Definice
Důležité
Některé informace platí pro předběžně vydaný produkt, který se může zásadně změnit, než ho výrobce nebo autor vydá. Microsoft neposkytuje žádné záruky, výslovné ani předpokládané, týkající se zde uváděných informací.
Přetížení
Blend(Vector256<UInt16>, Vector256<UInt16>, Byte) |
__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8) VPBLENDW ymm, ymm, ymm/m256, imm8 |
Blend(Vector256<Int32>, Vector256<Int32>, Byte) |
__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8) VPBLENDD ymm, ymm, ymm/m256, imm8 |
Blend(Vector256<UInt32>, Vector256<UInt32>, Byte) |
__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8) VPBLENDD ymm, ymm, ymm/m256, imm8 |
Blend(Vector128<UInt32>, Vector128<UInt32>, Byte) |
__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8) VPBLENDD xmm, xmm, xmm/m128, imm8 |
Blend(Vector128<Int32>, Vector128<Int32>, Byte) |
__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8) VPBLENDD xmm, xmm, xmm/m128, imm8 |
Blend(Vector256<Int16>, Vector256<Int16>, Byte) |
__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8) VPBLENDW ymm, ymm, ymm/m256, imm8 |
Blend(Vector256<UInt16>, Vector256<UInt16>, Byte)
- Zdroj:
- Avx2.cs
- Zdroj:
- Avx2.cs
- Zdroj:
- Avx2.cs
__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8)
VPBLENDW ymm, ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<System::UInt16> Blend(System::Runtime::Intrinsics::Vector256<System::UInt16> left, System::Runtime::Intrinsics::Vector256<System::UInt16> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<ushort> Blend (System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector256<uint16> * System.Runtime.Intrinsics.Vector256<uint16> * byte -> System.Runtime.Intrinsics.Vector256<uint16>
Public Shared Function Blend (left As Vector256(Of UShort), right As Vector256(Of UShort), control As Byte) As Vector256(Of UShort)
Parametry
- control
- Byte
Návraty
Platí pro
Blend(Vector256<Int32>, Vector256<Int32>, Byte)
- Zdroj:
- Avx2.cs
- Zdroj:
- Avx2.cs
- Zdroj:
- Avx2.cs
__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8)
VPBLENDD ymm, ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<int> Blend(System::Runtime::Intrinsics::Vector256<int> left, System::Runtime::Intrinsics::Vector256<int> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<int> Blend (System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector256<int> * System.Runtime.Intrinsics.Vector256<int> * byte -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function Blend (left As Vector256(Of Integer), right As Vector256(Of Integer), control As Byte) As Vector256(Of Integer)
Parametry
- control
- Byte
Návraty
Platí pro
Blend(Vector256<UInt32>, Vector256<UInt32>, Byte)
- Zdroj:
- Avx2.cs
- Zdroj:
- Avx2.cs
- Zdroj:
- Avx2.cs
__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8)
VPBLENDD ymm, ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<System::UInt32> Blend(System::Runtime::Intrinsics::Vector256<System::UInt32> left, System::Runtime::Intrinsics::Vector256<System::UInt32> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<uint> Blend (System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector256<uint32> * System.Runtime.Intrinsics.Vector256<uint32> * byte -> System.Runtime.Intrinsics.Vector256<uint32>
Public Shared Function Blend (left As Vector256(Of UInteger), right As Vector256(Of UInteger), control As Byte) As Vector256(Of UInteger)
Parametry
- control
- Byte
Návraty
Platí pro
Blend(Vector128<UInt32>, Vector128<UInt32>, Byte)
- Zdroj:
- Avx2.cs
- Zdroj:
- Avx2.cs
- Zdroj:
- Avx2.cs
__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8)
VPBLENDD xmm, xmm, xmm/m128, imm8
public:
static System::Runtime::Intrinsics::Vector128<System::UInt32> Blend(System::Runtime::Intrinsics::Vector128<System::UInt32> left, System::Runtime::Intrinsics::Vector128<System::UInt32> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector128<uint> Blend (System.Runtime.Intrinsics.Vector128<uint> left, System.Runtime.Intrinsics.Vector128<uint> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> * byte -> System.Runtime.Intrinsics.Vector128<uint32>
Public Shared Function Blend (left As Vector128(Of UInteger), right As Vector128(Of UInteger), control As Byte) As Vector128(Of UInteger)
Parametry
- control
- Byte
Návraty
Platí pro
Blend(Vector128<Int32>, Vector128<Int32>, Byte)
- Zdroj:
- Avx2.cs
- Zdroj:
- Avx2.cs
- Zdroj:
- Avx2.cs
__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8)
VPBLENDD xmm, xmm, xmm/m128, imm8
public:
static System::Runtime::Intrinsics::Vector128<int> Blend(System::Runtime::Intrinsics::Vector128<int> left, System::Runtime::Intrinsics::Vector128<int> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector128<int> Blend (System.Runtime.Intrinsics.Vector128<int> left, System.Runtime.Intrinsics.Vector128<int> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> * byte -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function Blend (left As Vector128(Of Integer), right As Vector128(Of Integer), control As Byte) As Vector128(Of Integer)
Parametry
- control
- Byte
Návraty
Platí pro
Blend(Vector256<Int16>, Vector256<Int16>, Byte)
- Zdroj:
- Avx2.cs
- Zdroj:
- Avx2.cs
- Zdroj:
- Avx2.cs
__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8)
VPBLENDW ymm, ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<short> Blend(System::Runtime::Intrinsics::Vector256<short> left, System::Runtime::Intrinsics::Vector256<short> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<short> Blend (System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector256<int16> * System.Runtime.Intrinsics.Vector256<int16> * byte -> System.Runtime.Intrinsics.Vector256<int16>
Public Shared Function Blend (left As Vector256(Of Short), right As Vector256(Of Short), control As Byte) As Vector256(Of Short)
Parametry
- control
- Byte