AssemblyTitleAttribute Klasse

Definition

Gibt eine Beschreibung für eine Assembly an.

public ref class AssemblyTitleAttribute sealed : Attribute
[System.AttributeUsage(System.AttributeTargets.Assembly, Inherited=false)]
public sealed class AssemblyTitleAttribute : Attribute
[System.AttributeUsage(System.AttributeTargets.Assembly, AllowMultiple=false)]
public sealed class AssemblyTitleAttribute : Attribute
[System.AttributeUsage(System.AttributeTargets.Assembly, Inherited=false)]
[System.Runtime.InteropServices.ComVisible(true)]
public sealed class AssemblyTitleAttribute : Attribute
[<System.AttributeUsage(System.AttributeTargets.Assembly, Inherited=false)>]
type AssemblyTitleAttribute = class
    inherit Attribute
[<System.AttributeUsage(System.AttributeTargets.Assembly, AllowMultiple=false)>]
type AssemblyTitleAttribute = class
    inherit Attribute
[<System.AttributeUsage(System.AttributeTargets.Assembly, Inherited=false)>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type AssemblyTitleAttribute = class
    inherit Attribute
Public NotInheritable Class AssemblyTitleAttribute
Inherits Attribute
Vererbung
AssemblyTitleAttribute
Attribute

Beispiele

Das folgende Beispiel zeigt, wie Sie einer dynamischen Assembly Attribute hinzufügen, einschließlich des AssemblyTitleAttribute Attributs. Im Beispiel wird die Assembly auf dem Datenträger gespeichert, und der Attributwert kann mithilfe des Dialogfelds Windows-Dateieigenschaften angezeigt werden.

using namespace System;
using namespace System::Reflection;
using namespace System::Reflection::Emit;


/*
// Create the callee transient dynamic assembly.
static Type^ CreateAssembly( AppDomain^ myDomain )
{
   AssemblyName^ myAssemblyName = gcnew AssemblyName;
   myAssemblyName->Name = "MyEmittedAssembly";
   AssemblyBuilder^ myAssembly = myDomain->DefineDynamicAssembly( myAssemblyName, AssemblyBuilderAccess::Save );
   
   // Set Company Attribute to the assembly.
   Type^ companyAttribute = AssemblyCompanyAttribute::typeid;
   array<Type^>^types1 = {String::typeid};
   ConstructorInfo^ myConstructorInfo1 = companyAttribute->GetConstructor( types1 );
   array<Object^>^obj1 = {"Microsoft Corporation"};
   CustomAttributeBuilder^ attributeBuilder1 = gcnew CustomAttributeBuilder( myConstructorInfo1,obj1 );
   myAssembly->SetCustomAttribute( attributeBuilder1 );
   
   // Set Copyright Attribute to the assembly.
   Type^ copyrightAttribute = AssemblyCopyrightAttribute::typeid;
   array<Type^>^types2 = {String::typeid};
   ConstructorInfo^ myConstructorInfo2 = copyrightAttribute->GetConstructor( types2 );
   array<Object^>^obj2 = {"@Copyright Microsoft Corp. 1990-2001"};
   CustomAttributeBuilder^ attributeBuilder2 = gcnew CustomAttributeBuilder( myConstructorInfo2,obj2 );
   myAssembly->SetCustomAttribute( attributeBuilder2 );
   ModuleBuilder^ myModule = myAssembly->DefineDynamicModule( "EmittedModule", "EmittedModule.mod" );
   
   // Define a public class named S"HelloWorld" in the assembly.
   TypeBuilder^ helloWorldClass = myModule->DefineType( "HelloWorld", TypeAttributes::Public );
   
   // Define the Display method.
   MethodBuilder^ myMethod = helloWorldClass->DefineMethod( "Display", MethodAttributes::Public, String::typeid, nullptr );
   
   // Generate IL for GetGreeting.
   ILGenerator^ methodIL = myMethod->GetILGenerator();
   methodIL->Emit( OpCodes::Ldstr, "Display method get called." );
   methodIL->Emit( OpCodes::Ret );
   
   // Returns the type HelloWorld.
   return (helloWorldClass->CreateType());
}
*/

int main()
{
   AssemblyName^ assemName = gcnew AssemblyName();
   assemName->Name = "EmittedAssembly";

   // Create a dynamic assembly in the current application domain,
   // specifying that the assembly is to be saved.
   //
   AssemblyBuilder^ myAssembly = 
      AppDomain::CurrentDomain->DefineDynamicAssembly(assemName, 
         AssemblyBuilderAccess::Save);


   // To apply an attribute to a dynamic assembly, first get the 
   // attribute type. The AssemblyFileVersionAttribute sets the 
   // File Version field on the Version tab of the Windows file
   // properties dialog.
   //
   Type^ attributeType = AssemblyFileVersionAttribute::typeid;

   // To identify the constructor, use an array of types representing
   // the constructor's parameter types. This ctor takes a string.
   //
   array<Type^>^ ctorParameters = { String::typeid };

   // Get the constructor for the attribute.
   //
   ConstructorInfo^ ctor = attributeType->GetConstructor(ctorParameters);

   // Pass the constructor and an array of arguments (in this case,
   // an array containing a single string) to the 
   // CustomAttributeBuilder constructor.
   //
   array<Object^>^ ctorArgs = { "2.0.3033.0" };
   CustomAttributeBuilder^ attribute = 
      gcnew CustomAttributeBuilder(ctor, ctorArgs);

   // Finally, apply the attribute to the assembly.
   //
   myAssembly->SetCustomAttribute(attribute);


   // The pattern described above is used to create and apply
   // several more attributes. As it happens, all these attributes
   // have a constructor that takes a string, so the same ctorArgs
   // variable works for all of them.
    

   // The AssemblyTitleAttribute sets the Description field on
   // the General tab and the Version tab of the Windows file 
   // properties dialog.
   //
   attributeType = AssemblyTitleAttribute::typeid;
   ctor = attributeType->GetConstructor(ctorParameters);
   ctorArgs = gcnew array<Object^> { "The Application Title" };
   attribute = gcnew CustomAttributeBuilder(ctor, ctorArgs);
   myAssembly->SetCustomAttribute(attribute);

   // The AssemblyCopyrightAttribute sets the Copyright field on
   // the Version tab.
   //
   attributeType = AssemblyCopyrightAttribute::typeid;
   ctor = attributeType->GetConstructor(ctorParameters);
   ctorArgs = gcnew array<Object^> { "� My Example Company 1991-2005" };
   attribute = gcnew CustomAttributeBuilder(ctor, ctorArgs);
   myAssembly->SetCustomAttribute(attribute);

   // The AssemblyDescriptionAttribute sets the Comment item.
   //
   attributeType = AssemblyDescriptionAttribute::typeid;
   ctor = attributeType->GetConstructor(ctorParameters);
   attribute = gcnew CustomAttributeBuilder(ctor, 
      gcnew array<Object^> { "This is a comment." });
   myAssembly->SetCustomAttribute(attribute);

   // The AssemblyCompanyAttribute sets the Company item.
   //
   attributeType = AssemblyCompanyAttribute::typeid;
   ctor = attributeType->GetConstructor(ctorParameters);
   attribute = gcnew CustomAttributeBuilder(ctor, 
      gcnew array<Object^> { "My Example Company" });
   myAssembly->SetCustomAttribute(attribute);

   // The AssemblyProductAttribute sets the Product Name item.
   //
   attributeType = AssemblyProductAttribute::typeid;
   ctor = attributeType->GetConstructor(ctorParameters);
   attribute = gcnew CustomAttributeBuilder(ctor, 
      gcnew array<Object^> { "My Product Name" });
   myAssembly->SetCustomAttribute(attribute);


   // Define the assembly's only module. For a single-file assembly,
   // the module name is the assembly name.
   //
   ModuleBuilder^ myModule = 
      myAssembly->DefineDynamicModule(assemName->Name, 
         assemName->Name + ".exe");

   // No types or methods are created for this example.


   // Define the unmanaged version information resource, which
   // contains the attribute informaion applied earlier, and save
   // the assembly. Use the Windows Explorer to examine the properties
   // of the .exe file.
   //
   myAssembly->DefineVersionInfoResource();
   myAssembly->Save(assemName->Name + ".exe");
}
using System;
using System.Reflection;
using System.Reflection.Emit;

class Example
{
   public static void Main()
   {
      AssemblyName assemName = new AssemblyName();
      assemName.Name = "EmittedAssembly";

      // Create a dynamic assembly in the current application domain,
      // specifying that the assembly is to be saved.
      //
      AssemblyBuilder myAssembly =
         AppDomain.CurrentDomain.DefineDynamicAssembly(assemName,
            AssemblyBuilderAccess.Save);

      // To apply an attribute to a dynamic assembly, first get the
      // attribute type. The AssemblyFileVersionAttribute sets the
      // File Version field on the Version tab of the Windows file
      // properties dialog.
      //
      Type attributeType = typeof(AssemblyFileVersionAttribute);

      // To identify the constructor, use an array of types representing
      // the constructor's parameter types. This ctor takes a string.
      //
      Type[] ctorParameters = { typeof(string) };

      // Get the constructor for the attribute.
      //
      ConstructorInfo ctor = attributeType.GetConstructor(ctorParameters);

      // Pass the constructor and an array of arguments (in this case,
      // an array containing a single string) to the
      // CustomAttributeBuilder constructor.
      //
      object[] ctorArgs = { "2.0.3033.0" };
      CustomAttributeBuilder attribute =
         new CustomAttributeBuilder(ctor, ctorArgs);

      // Finally, apply the attribute to the assembly.
      //
      myAssembly.SetCustomAttribute(attribute);

      // The pattern described above is used to create and apply
      // several more attributes. As it happens, all these attributes
      // have a constructor that takes a string, so the same ctorArgs
      // variable works for all of them.

      // The AssemblyTitleAttribute sets the Description field on
      // the General tab and the Version tab of the Windows file
      // properties dialog.
      //
      attributeType = typeof(AssemblyTitleAttribute);
      ctor = attributeType.GetConstructor(ctorParameters);
      ctorArgs = new object[] { "The Application Title" };
      attribute = new CustomAttributeBuilder(ctor, ctorArgs);
      myAssembly.SetCustomAttribute(attribute);

      // The AssemblyCopyrightAttribute sets the Copyright field on
      // the Version tab.
      //
      attributeType = typeof(AssemblyCopyrightAttribute);
      ctor = attributeType.GetConstructor(ctorParameters);
      ctorArgs = new object[] { "© My Example Company 1991-2005" };
      attribute = new CustomAttributeBuilder(ctor, ctorArgs);
      myAssembly.SetCustomAttribute(attribute);

      // The AssemblyDescriptionAttribute sets the Comment item.
      //
      attributeType = typeof(AssemblyDescriptionAttribute);
      ctor = attributeType.GetConstructor(ctorParameters);
      attribute = new CustomAttributeBuilder(ctor,
         new object[] { "This is a comment." });
      myAssembly.SetCustomAttribute(attribute);

      // The AssemblyCompanyAttribute sets the Company item.
      //
      attributeType = typeof(AssemblyCompanyAttribute);
      ctor = attributeType.GetConstructor(ctorParameters);
      attribute = new CustomAttributeBuilder(ctor,
         new object[] { "My Example Company" });
      myAssembly.SetCustomAttribute(attribute);

      // The AssemblyProductAttribute sets the Product Name item.
      //
      attributeType = typeof(AssemblyProductAttribute);
      ctor = attributeType.GetConstructor(ctorParameters);
      attribute = new CustomAttributeBuilder(ctor,
         new object[] { "My Product Name" });
      myAssembly.SetCustomAttribute(attribute);

      // Define the assembly's only module. For a single-file assembly,
      // the module name is the assembly name.
      //
      ModuleBuilder myModule =
         myAssembly.DefineDynamicModule(assemName.Name,
            assemName.Name + ".exe");

      // No types or methods are created for this example.

      // Define the unmanaged version information resource, which
      // contains the attribute informaion applied earlier, and save
      // the assembly. Use the Windows Explorer to examine the properties
      // of the .exe file.
      //
      myAssembly.DefineVersionInfoResource();
      myAssembly.Save(assemName.Name + ".exe");
   }
}
Imports System.Reflection
Imports System.Reflection.Emit

Module Example

   Sub Main()

      Dim assemName As New AssemblyName()
      assemName.Name = "EmittedAssembly"

      ' Create a dynamic assembly in the current application domain,
      ' specifying that the assembly is to be saved.
      '
      Dim myAssembly As AssemblyBuilder = _
         AppDomain.CurrentDomain.DefineDynamicAssembly(assemName, _
            AssemblyBuilderAccess.Save)


      ' To apply an attribute to a dynamic assembly, first get the 
      ' attribute type. The AssemblyFileVersionAttribute sets the 
      ' File Version field on the Version tab of the Windows file
      ' properties dialog.
      '
      Dim attributeType As Type = GetType(AssemblyFileVersionAttribute)

      ' To identify the constructor, use an array of types representing
      ' the constructor's parameter types. This ctor takes a string.
      '
      Dim ctorParameters() As Type = { GetType(String) }

      ' Get the constructor for the attribute.
      '
      Dim ctor As ConstructorInfo = _
                         attributeType.GetConstructor(ctorParameters)

      ' Pass the constructor and an array of arguments (in this case,
      ' an array containing a single string) to the 
      ' CustomAttributeBuilder constructor.
      '
      Dim ctorArgs() As Object = { "2.0.3033.0" }
      Dim attribute As New CustomAttributeBuilder(ctor, ctorArgs)

      ' Finally, apply the attribute to the assembly.
      '
      myAssembly.SetCustomAttribute(attribute)


      ' The pattern described above is used to create and apply
      ' several more attributes. As it happens, all these attributes
      ' have a constructor that takes a string, so the same ctorArgs
      ' variable works for all of them.
      

      ' The AssemblyTitleAttribute sets the Description field on
      ' the General tab and the Version tab of the Windows file 
      ' properties dialog.
      '
      attributeType = GetType(AssemblyTitleAttribute)
      ctor = attributeType.GetConstructor(ctorParameters)
      ctorArgs = New Object() { "The Application Title" }
      attribute = New CustomAttributeBuilder(ctor, ctorArgs)
      myAssembly.SetCustomAttribute(attribute)

      ' The AssemblyCopyrightAttribute sets the Copyright field on
      ' the Version tab.
      '
      attributeType = GetType(AssemblyCopyrightAttribute)
      ctor = attributeType.GetConstructor(ctorParameters)
      ctorArgs = New Object() { "© My Example Company 1991-2005" }
      attribute = New CustomAttributeBuilder(ctor, ctorArgs)
      myAssembly.SetCustomAttribute(attribute)

      ' The AssemblyDescriptionAttribute sets the Comment item.
      '
      attributeType = GetType(AssemblyDescriptionAttribute)
      ctor = attributeType.GetConstructor(ctorParameters)
      attribute = New CustomAttributeBuilder(ctor, _
         New Object() { "This is a comment." })
      myAssembly.SetCustomAttribute(attribute)

      ' The AssemblyCompanyAttribute sets the Company item.
      '
      attributeType = GetType(AssemblyCompanyAttribute)
      ctor = attributeType.GetConstructor(ctorParameters)
      attribute = New CustomAttributeBuilder(ctor, _
         New Object() { "My Example Company" })
      myAssembly.SetCustomAttribute(attribute)

      ' The AssemblyProductAttribute sets the Product Name item.
      '
      attributeType = GetType(AssemblyProductAttribute)
      ctor = attributeType.GetConstructor(ctorParameters)
      attribute = New CustomAttributeBuilder(ctor, _
         New Object() { "My Product Name" })
      myAssembly.SetCustomAttribute(attribute)


      ' Define the assembly's only module. For a single-file assembly,
      ' the module name is the assembly name.
      '
      Dim myModule As ModuleBuilder = _
         myAssembly.DefineDynamicModule(assemName.Name, _
            assemName.Name & ".exe")

      ' No types or methods are created for this example.


      ' Define the unmanaged version information resource, which
      ' contains the attribute informaion applied earlier, and save
      ' the assembly. Use the Windows Explorer to examine the properties
      ' of the .exe file.
      '
      myAssembly.DefineVersionInfoResource()
      myAssembly.Save(assemName.Name & ".exe")

   End Sub 
End Module

Hinweise

Der Assemblytitel ist ein Anzeigename, der Leerzeichen enthalten kann.

In Windows Vista werden die für dieses Attribut angegebenen Informationen auf der Registerkarte Details des Dialogfelds Windows-Dateieigenschaften für die Assembly angezeigt. Der Eigenschaftsname ist Dateibeschreibung. In Windows XP werden diese Informationen auf der Registerkarte Version des Dialogfelds Windows-Dateieigenschaften angezeigt.

Konstruktoren

AssemblyTitleAttribute(String)

Initialisiert eine neue Instanz der AssemblyTitleAttribute-Klasse.

Eigenschaften

Title

Ruft Informationen über den Assemblytitel ab.

TypeId

Ruft bei Implementierung in einer abgeleiteten Klasse einen eindeutigen Bezeichner für dieses Attribute ab.

(Geerbt von Attribute)

Methoden

Equals(Object)

Gibt einen Wert zurück, der angibt, ob diese Instanz gleich einem angegebenen Objekt ist.

(Geerbt von Attribute)
GetHashCode()

Gibt den Hashcode für diese Instanz zurück.

(Geerbt von Attribute)
GetType()

Ruft den Type der aktuellen Instanz ab.

(Geerbt von Object)
IsDefaultAttribute()

Gibt beim Überschreiben in einer abgeleiteten Klasse an, ob der Wert der Instanz der Standardwert für die abgeleitete Klasse ist.

(Geerbt von Attribute)
Match(Object)

Beim Überschreiben in einer abgeleiteten Klasse wird ein Wert zurückgegeben, der angibt, ob diese Instanz einem bestimmten Objekt entspricht.

(Geerbt von Attribute)
MemberwiseClone()

Erstellt eine flache Kopie des aktuellen Object.

(Geerbt von Object)
ToString()

Gibt eine Zeichenfolge zurück, die das aktuelle Objekt darstellt.

(Geerbt von Object)

Explizite Schnittstellenimplementierungen

_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr)

Ordnet eine Reihe von Namen einer entsprechenden Reihe von Dispatchbezeichnern zu.

(Geerbt von Attribute)
_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr)

Ruft die Typinformationen für ein Objekt ab, mit deren Hilfe die Typinformationen für eine Schnittstelle abgerufen werden können.

(Geerbt von Attribute)
_Attribute.GetTypeInfoCount(UInt32)

Ruft die Anzahl der Schnittstellen mit Typinformationen ab, die von einem Objekt bereitgestellt werden (0 oder 1).

(Geerbt von Attribute)
_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr)

Stellt den Zugriff auf von einem Objekt verfügbar gemachte Eigenschaften und Methoden bereit.

(Geerbt von Attribute)

Gilt für:

Weitere Informationen