AdvSimd.ShiftLeftAndInsert Methode

Definition

Überlädt

ShiftLeftAndInsert(Vector64<Byte>, Vector64<Byte>, Byte)

uint8x8_t vsli_n_u8(uint8x8_t a, uint8x8_t b, __builtin_constant_p(n))

A32: VSLI.8 Dd, Dm, #n

A64: SLI Vd.8B, Vn.8B, #n

ShiftLeftAndInsert(Vector64<UInt16>, Vector64<UInt16>, Byte)

uint16x4_t vsli_n_u16(uint16x4_t a, uint16x4_t b, __builtin_constant_p(n))

A32: VSLI.16 Dd, Dm, #n

A64: SLI Vd.4H, Vn.4H, #n

ShiftLeftAndInsert(Vector64<SByte>, Vector64<SByte>, Byte)

int8x8_t vsli_n_s8(int8x8_t a, int8x8_t b, __builtin_constant_p(n))

A32: VSLI.8 Dd, Dm, #n

A64: SLI Vd.8B, Vn.8B, #n

ShiftLeftAndInsert(Vector64<Int32>, Vector64<Int32>, Byte)

int32x2_t vsli_n_s32(int32x2_t a, int32x2_t b, __builtin_constant_p(n))

A32: VSLI.32 Dd, Dm, #n

A64: SLI Vd.2S, Vn.2S, #n

ShiftLeftAndInsert(Vector64<Int16>, Vector64<Int16>, Byte)

int16x4_t vsli_n_s16(int16x4_t a, int16x4_t b, __builtin_constant_p(n))

A32: VSLI.16 Dd, Dm, #n

A64: SLI Vd.4H, Vn.4H, #n

ShiftLeftAndInsert(Vector64<UInt32>, Vector64<UInt32>, Byte)

uint32x2_t vsli_n_u32(uint32x2_t a, uint32x2_t b, __builtin_constant_p(n))

A32: VSLI.32 Dd, Dm, #n

A64: SLI Vd.2S, Vn.2S, #n

ShiftLeftAndInsert(Vector128<UInt64>, Vector128<UInt64>, Byte)

uint64x2_t vsliq_n_u64(uint64x2_t a, uint64x2_t b, __builtin_constant_p(n))

A32: VSLI.64 Qd, Qm, #n

A64: SLI Vd.2D, Vn.2D, #n

ShiftLeftAndInsert(Vector128<Byte>, Vector128<Byte>, Byte)

uint8x16_t vsliq_n_u8(uint8x16_t a, uint8x16_t b, __builtin_constant_p(n))

A32: VSLI.8 Qd, Qm, #n

A64: SLI Vd.16B, Vn.16B, #n

ShiftLeftAndInsert(Vector128<UInt16>, Vector128<UInt16>, Byte)

uint16x8_t vsliq_n_u16(uint16x8_t a, uint16x8_t b, __builtin_constant_p(n))

A32: VSLI.16 Qd, Qm, #n

A64: SLI Vd.8H, Vn.8H, #n

ShiftLeftAndInsert(Vector128<Int16>, Vector128<Int16>, Byte)

int16x8_t vsliq_n_s16(int16x8_t a, int16x8_t b, __builtin_constant_p(n))

A32: VSLI.16 Qd, Qm, #n

A64: SLI Vd.8H, Vn.8H, #n

ShiftLeftAndInsert(Vector128<Int32>, Vector128<Int32>, Byte)

int32x4_t vsliq_n_s32(int32x4_t a, int32x4_t b, __builtin_constant_p(n))

A32: VSLI.32 Qd, Qm, #n

A64: SLI Vd.4S, Vn.4S, #n

ShiftLeftAndInsert(Vector128<UInt32>, Vector128<UInt32>, Byte)

uint32x4_t vsliq_n_u32(uint32x4_t a, uint32x4_t b, __builtin_constant_p(n))

A32: VSLI.32 Qd, Qm, #n

A64: SLI Vd.4S, Vn.4S, #n

ShiftLeftAndInsert(Vector128<SByte>, Vector128<SByte>, Byte)

int8x16_t vsliq_n_s8(int8x16_t a, int8x16_t b, __builtin_constant_p(n))

A32: VSLI.8 Qd, Qm, #n

A64: SLI Vd.16B, Vn.16B, #n

ShiftLeftAndInsert(Vector128<Int64>, Vector128<Int64>, Byte)

int64x2_t vsliq_n_s64(int64x2_t a, int64x2_t b, __builtin_constant_p(n))

A32: VSLI.64 Qd, Qm, #n

A64: SLI Vd.2D, Vn.2D, #n

ShiftLeftAndInsert(Vector64<Byte>, Vector64<Byte>, Byte)

Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs

uint8x8_t vsli_n_u8(uint8x8_t a, uint8x8_t b, __builtin_constant_p(n))

A32: VSLI.8 Dd, Dm, #n

A64: SLI Vd.8B, Vn.8B, #n

public:
 static System::Runtime::Intrinsics::Vector64<System::Byte> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<System::Byte> left, System::Runtime::Intrinsics::Vector64<System::Byte> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<byte> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<byte> left, System.Runtime.Intrinsics.Vector64<byte> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<byte> * System.Runtime.Intrinsics.Vector64<byte> * byte -> System.Runtime.Intrinsics.Vector64<byte>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of Byte), right As Vector64(Of Byte), shift As Byte) As Vector64(Of Byte)

Parameter

left
Vector64<Byte>
right
Vector64<Byte>
shift
Byte

Gibt zurück

Gilt für:

ShiftLeftAndInsert(Vector64<UInt16>, Vector64<UInt16>, Byte)

Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs

uint16x4_t vsli_n_u16(uint16x4_t a, uint16x4_t b, __builtin_constant_p(n))

A32: VSLI.16 Dd, Dm, #n

A64: SLI Vd.4H, Vn.4H, #n

public:
 static System::Runtime::Intrinsics::Vector64<System::UInt16> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<System::UInt16> left, System::Runtime::Intrinsics::Vector64<System::UInt16> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<ushort> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<ushort> left, System.Runtime.Intrinsics.Vector64<ushort> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<uint16> * System.Runtime.Intrinsics.Vector64<uint16> * byte -> System.Runtime.Intrinsics.Vector64<uint16>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of UShort), right As Vector64(Of UShort), shift As Byte) As Vector64(Of UShort)

Parameter

right
Vector64<UInt16>
shift
Byte

Gibt zurück

Gilt für:

ShiftLeftAndInsert(Vector64<SByte>, Vector64<SByte>, Byte)

Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs

int8x8_t vsli_n_s8(int8x8_t a, int8x8_t b, __builtin_constant_p(n))

A32: VSLI.8 Dd, Dm, #n

A64: SLI Vd.8B, Vn.8B, #n

public:
 static System::Runtime::Intrinsics::Vector64<System::SByte> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<System::SByte> left, System::Runtime::Intrinsics::Vector64<System::SByte> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<sbyte> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<sbyte> left, System.Runtime.Intrinsics.Vector64<sbyte> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<sbyte> * System.Runtime.Intrinsics.Vector64<sbyte> * byte -> System.Runtime.Intrinsics.Vector64<sbyte>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of SByte), right As Vector64(Of SByte), shift As Byte) As Vector64(Of SByte)

Parameter

left
Vector64<SByte>
right
Vector64<SByte>
shift
Byte

Gibt zurück

Gilt für:

ShiftLeftAndInsert(Vector64<Int32>, Vector64<Int32>, Byte)

Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs

int32x2_t vsli_n_s32(int32x2_t a, int32x2_t b, __builtin_constant_p(n))

A32: VSLI.32 Dd, Dm, #n

A64: SLI Vd.2S, Vn.2S, #n

public:
 static System::Runtime::Intrinsics::Vector64<int> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<int> left, System::Runtime::Intrinsics::Vector64<int> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<int> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<int> left, System.Runtime.Intrinsics.Vector64<int> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<int> * System.Runtime.Intrinsics.Vector64<int> * byte -> System.Runtime.Intrinsics.Vector64<int>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of Integer), right As Vector64(Of Integer), shift As Byte) As Vector64(Of Integer)

Parameter

left
Vector64<Int32>
right
Vector64<Int32>
shift
Byte

Gibt zurück

Gilt für:

ShiftLeftAndInsert(Vector64<Int16>, Vector64<Int16>, Byte)

Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs

int16x4_t vsli_n_s16(int16x4_t a, int16x4_t b, __builtin_constant_p(n))

A32: VSLI.16 Dd, Dm, #n

A64: SLI Vd.4H, Vn.4H, #n

public:
 static System::Runtime::Intrinsics::Vector64<short> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<short> left, System::Runtime::Intrinsics::Vector64<short> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<short> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<short> left, System.Runtime.Intrinsics.Vector64<short> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<int16> * System.Runtime.Intrinsics.Vector64<int16> * byte -> System.Runtime.Intrinsics.Vector64<int16>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of Short), right As Vector64(Of Short), shift As Byte) As Vector64(Of Short)

Parameter

left
Vector64<Int16>
right
Vector64<Int16>
shift
Byte

Gibt zurück

Gilt für:

ShiftLeftAndInsert(Vector64<UInt32>, Vector64<UInt32>, Byte)

Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs

uint32x2_t vsli_n_u32(uint32x2_t a, uint32x2_t b, __builtin_constant_p(n))

A32: VSLI.32 Dd, Dm, #n

A64: SLI Vd.2S, Vn.2S, #n

public:
 static System::Runtime::Intrinsics::Vector64<System::UInt32> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<System::UInt32> left, System::Runtime::Intrinsics::Vector64<System::UInt32> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<uint> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<uint> left, System.Runtime.Intrinsics.Vector64<uint> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<uint32> * System.Runtime.Intrinsics.Vector64<uint32> * byte -> System.Runtime.Intrinsics.Vector64<uint32>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of UInteger), right As Vector64(Of UInteger), shift As Byte) As Vector64(Of UInteger)

Parameter

right
Vector64<UInt32>
shift
Byte

Gibt zurück

Gilt für:

ShiftLeftAndInsert(Vector128<UInt64>, Vector128<UInt64>, Byte)

Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs

uint64x2_t vsliq_n_u64(uint64x2_t a, uint64x2_t b, __builtin_constant_p(n))

A32: VSLI.64 Qd, Qm, #n

A64: SLI Vd.2D, Vn.2D, #n

public:
 static System::Runtime::Intrinsics::Vector128<System::UInt64> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<System::UInt64> left, System::Runtime::Intrinsics::Vector128<System::UInt64> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<ulong> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<ulong> left, System.Runtime.Intrinsics.Vector128<ulong> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<uint64> * System.Runtime.Intrinsics.Vector128<uint64> * byte -> System.Runtime.Intrinsics.Vector128<uint64>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of ULong), right As Vector128(Of ULong), shift As Byte) As Vector128(Of ULong)

Parameter

right
Vector128<UInt64>
shift
Byte

Gibt zurück

Gilt für:

ShiftLeftAndInsert(Vector128<Byte>, Vector128<Byte>, Byte)

Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs

uint8x16_t vsliq_n_u8(uint8x16_t a, uint8x16_t b, __builtin_constant_p(n))

A32: VSLI.8 Qd, Qm, #n

A64: SLI Vd.16B, Vn.16B, #n

public:
 static System::Runtime::Intrinsics::Vector128<System::Byte> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<System::Byte> left, System::Runtime::Intrinsics::Vector128<System::Byte> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<byte> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<byte> left, System.Runtime.Intrinsics.Vector128<byte> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<byte> * System.Runtime.Intrinsics.Vector128<byte> * byte -> System.Runtime.Intrinsics.Vector128<byte>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of Byte), right As Vector128(Of Byte), shift As Byte) As Vector128(Of Byte)

Parameter

left
Vector128<Byte>
right
Vector128<Byte>
shift
Byte

Gibt zurück

Gilt für:

ShiftLeftAndInsert(Vector128<UInt16>, Vector128<UInt16>, Byte)

Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs

uint16x8_t vsliq_n_u16(uint16x8_t a, uint16x8_t b, __builtin_constant_p(n))

A32: VSLI.16 Qd, Qm, #n

A64: SLI Vd.8H, Vn.8H, #n

public:
 static System::Runtime::Intrinsics::Vector128<System::UInt16> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<System::UInt16> left, System::Runtime::Intrinsics::Vector128<System::UInt16> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<ushort> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<ushort> left, System.Runtime.Intrinsics.Vector128<ushort> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<uint16> * System.Runtime.Intrinsics.Vector128<uint16> * byte -> System.Runtime.Intrinsics.Vector128<uint16>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of UShort), right As Vector128(Of UShort), shift As Byte) As Vector128(Of UShort)

Parameter

right
Vector128<UInt16>
shift
Byte

Gibt zurück

Gilt für:

ShiftLeftAndInsert(Vector128<Int16>, Vector128<Int16>, Byte)

Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs

int16x8_t vsliq_n_s16(int16x8_t a, int16x8_t b, __builtin_constant_p(n))

A32: VSLI.16 Qd, Qm, #n

A64: SLI Vd.8H, Vn.8H, #n

public:
 static System::Runtime::Intrinsics::Vector128<short> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<short> left, System::Runtime::Intrinsics::Vector128<short> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<short> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<short> left, System.Runtime.Intrinsics.Vector128<short> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<int16> * System.Runtime.Intrinsics.Vector128<int16> * byte -> System.Runtime.Intrinsics.Vector128<int16>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of Short), right As Vector128(Of Short), shift As Byte) As Vector128(Of Short)

Parameter

right
Vector128<Int16>
shift
Byte

Gibt zurück

Gilt für:

ShiftLeftAndInsert(Vector128<Int32>, Vector128<Int32>, Byte)

Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs

int32x4_t vsliq_n_s32(int32x4_t a, int32x4_t b, __builtin_constant_p(n))

A32: VSLI.32 Qd, Qm, #n

A64: SLI Vd.4S, Vn.4S, #n

public:
 static System::Runtime::Intrinsics::Vector128<int> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<int> left, System::Runtime::Intrinsics::Vector128<int> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<int> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<int> left, System.Runtime.Intrinsics.Vector128<int> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> * byte -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of Integer), right As Vector128(Of Integer), shift As Byte) As Vector128(Of Integer)

Parameter

right
Vector128<Int32>
shift
Byte

Gibt zurück

Gilt für:

ShiftLeftAndInsert(Vector128<UInt32>, Vector128<UInt32>, Byte)

Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs

uint32x4_t vsliq_n_u32(uint32x4_t a, uint32x4_t b, __builtin_constant_p(n))

A32: VSLI.32 Qd, Qm, #n

A64: SLI Vd.4S, Vn.4S, #n

public:
 static System::Runtime::Intrinsics::Vector128<System::UInt32> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<System::UInt32> left, System::Runtime::Intrinsics::Vector128<System::UInt32> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<uint> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<uint> left, System.Runtime.Intrinsics.Vector128<uint> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> * byte -> System.Runtime.Intrinsics.Vector128<uint32>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of UInteger), right As Vector128(Of UInteger), shift As Byte) As Vector128(Of UInteger)

Parameter

right
Vector128<UInt32>
shift
Byte

Gibt zurück

Gilt für:

ShiftLeftAndInsert(Vector128<SByte>, Vector128<SByte>, Byte)

Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs

int8x16_t vsliq_n_s8(int8x16_t a, int8x16_t b, __builtin_constant_p(n))

A32: VSLI.8 Qd, Qm, #n

A64: SLI Vd.16B, Vn.16B, #n

public:
 static System::Runtime::Intrinsics::Vector128<System::SByte> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<System::SByte> left, System::Runtime::Intrinsics::Vector128<System::SByte> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<sbyte> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<sbyte> left, System.Runtime.Intrinsics.Vector128<sbyte> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<sbyte> * System.Runtime.Intrinsics.Vector128<sbyte> * byte -> System.Runtime.Intrinsics.Vector128<sbyte>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of SByte), right As Vector128(Of SByte), shift As Byte) As Vector128(Of SByte)

Parameter

right
Vector128<SByte>
shift
Byte

Gibt zurück

Gilt für:

ShiftLeftAndInsert(Vector128<Int64>, Vector128<Int64>, Byte)

Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs
Quelle:
AdvSimd.PlatformNotSupported.cs

int64x2_t vsliq_n_s64(int64x2_t a, int64x2_t b, __builtin_constant_p(n))

A32: VSLI.64 Qd, Qm, #n

A64: SLI Vd.2D, Vn.2D, #n

public:
 static System::Runtime::Intrinsics::Vector128<long> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<long> left, System::Runtime::Intrinsics::Vector128<long> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<long> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<long> left, System.Runtime.Intrinsics.Vector128<long> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<int64> * System.Runtime.Intrinsics.Vector128<int64> * byte -> System.Runtime.Intrinsics.Vector128<int64>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of Long), right As Vector128(Of Long), shift As Byte) As Vector128(Of Long)

Parameter

right
Vector128<Int64>
shift
Byte

Gibt zurück

Gilt für: