AdvSimd.ShiftLeftAndInsert Methode
Definition
Wichtig
Einige Informationen beziehen sich auf Vorabversionen, die vor dem Release ggf. grundlegend überarbeitet werden. Microsoft übernimmt hinsichtlich der hier bereitgestellten Informationen keine Gewährleistungen, seien sie ausdrücklich oder konkludent.
Überlädt
ShiftLeftAndInsert(Vector64<Byte>, Vector64<Byte>, Byte) |
uint8x8_t vsli_n_u8(uint8x8_t a, uint8x8_t b, __builtin_constant_p(n)) A32: VSLI.8 Dd, Dm, #n A64: SLI Vd.8B, Vn.8B, #n |
ShiftLeftAndInsert(Vector64<UInt16>, Vector64<UInt16>, Byte) |
uint16x4_t vsli_n_u16(uint16x4_t a, uint16x4_t b, __builtin_constant_p(n)) A32: VSLI.16 Dd, Dm, #n A64: SLI Vd.4H, Vn.4H, #n |
ShiftLeftAndInsert(Vector64<SByte>, Vector64<SByte>, Byte) |
int8x8_t vsli_n_s8(int8x8_t a, int8x8_t b, __builtin_constant_p(n)) A32: VSLI.8 Dd, Dm, #n A64: SLI Vd.8B, Vn.8B, #n |
ShiftLeftAndInsert(Vector64<Int32>, Vector64<Int32>, Byte) |
int32x2_t vsli_n_s32(int32x2_t a, int32x2_t b, __builtin_constant_p(n)) A32: VSLI.32 Dd, Dm, #n A64: SLI Vd.2S, Vn.2S, #n |
ShiftLeftAndInsert(Vector64<Int16>, Vector64<Int16>, Byte) |
int16x4_t vsli_n_s16(int16x4_t a, int16x4_t b, __builtin_constant_p(n)) A32: VSLI.16 Dd, Dm, #n A64: SLI Vd.4H, Vn.4H, #n |
ShiftLeftAndInsert(Vector64<UInt32>, Vector64<UInt32>, Byte) |
uint32x2_t vsli_n_u32(uint32x2_t a, uint32x2_t b, __builtin_constant_p(n)) A32: VSLI.32 Dd, Dm, #n A64: SLI Vd.2S, Vn.2S, #n |
ShiftLeftAndInsert(Vector128<UInt64>, Vector128<UInt64>, Byte) |
uint64x2_t vsliq_n_u64(uint64x2_t a, uint64x2_t b, __builtin_constant_p(n)) A32: VSLI.64 Qd, Qm, #n A64: SLI Vd.2D, Vn.2D, #n |
ShiftLeftAndInsert(Vector128<Byte>, Vector128<Byte>, Byte) |
uint8x16_t vsliq_n_u8(uint8x16_t a, uint8x16_t b, __builtin_constant_p(n)) A32: VSLI.8 Qd, Qm, #n A64: SLI Vd.16B, Vn.16B, #n |
ShiftLeftAndInsert(Vector128<UInt16>, Vector128<UInt16>, Byte) |
uint16x8_t vsliq_n_u16(uint16x8_t a, uint16x8_t b, __builtin_constant_p(n)) A32: VSLI.16 Qd, Qm, #n A64: SLI Vd.8H, Vn.8H, #n |
ShiftLeftAndInsert(Vector128<Int16>, Vector128<Int16>, Byte) |
int16x8_t vsliq_n_s16(int16x8_t a, int16x8_t b, __builtin_constant_p(n)) A32: VSLI.16 Qd, Qm, #n A64: SLI Vd.8H, Vn.8H, #n |
ShiftLeftAndInsert(Vector128<Int32>, Vector128<Int32>, Byte) |
int32x4_t vsliq_n_s32(int32x4_t a, int32x4_t b, __builtin_constant_p(n)) A32: VSLI.32 Qd, Qm, #n A64: SLI Vd.4S, Vn.4S, #n |
ShiftLeftAndInsert(Vector128<UInt32>, Vector128<UInt32>, Byte) |
uint32x4_t vsliq_n_u32(uint32x4_t a, uint32x4_t b, __builtin_constant_p(n)) A32: VSLI.32 Qd, Qm, #n A64: SLI Vd.4S, Vn.4S, #n |
ShiftLeftAndInsert(Vector128<SByte>, Vector128<SByte>, Byte) |
int8x16_t vsliq_n_s8(int8x16_t a, int8x16_t b, __builtin_constant_p(n)) A32: VSLI.8 Qd, Qm, #n A64: SLI Vd.16B, Vn.16B, #n |
ShiftLeftAndInsert(Vector128<Int64>, Vector128<Int64>, Byte) |
int64x2_t vsliq_n_s64(int64x2_t a, int64x2_t b, __builtin_constant_p(n)) A32: VSLI.64 Qd, Qm, #n A64: SLI Vd.2D, Vn.2D, #n |
ShiftLeftAndInsert(Vector64<Byte>, Vector64<Byte>, Byte)
uint8x8_t vsli_n_u8(uint8x8_t a, uint8x8_t b, __builtin_constant_p(n))
A32: VSLI.8 Dd, Dm, #n
A64: SLI Vd.8B, Vn.8B, #n
public:
static System::Runtime::Intrinsics::Vector64<System::Byte> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<System::Byte> left, System::Runtime::Intrinsics::Vector64<System::Byte> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<byte> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<byte> left, System.Runtime.Intrinsics.Vector64<byte> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<byte> * System.Runtime.Intrinsics.Vector64<byte> * byte -> System.Runtime.Intrinsics.Vector64<byte>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of Byte), right As Vector64(Of Byte), shift As Byte) As Vector64(Of Byte)
Parameter
- shift
- Byte
Gibt zurück
Gilt für:
ShiftLeftAndInsert(Vector64<UInt16>, Vector64<UInt16>, Byte)
uint16x4_t vsli_n_u16(uint16x4_t a, uint16x4_t b, __builtin_constant_p(n))
A32: VSLI.16 Dd, Dm, #n
A64: SLI Vd.4H, Vn.4H, #n
public:
static System::Runtime::Intrinsics::Vector64<System::UInt16> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<System::UInt16> left, System::Runtime::Intrinsics::Vector64<System::UInt16> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<ushort> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<ushort> left, System.Runtime.Intrinsics.Vector64<ushort> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<uint16> * System.Runtime.Intrinsics.Vector64<uint16> * byte -> System.Runtime.Intrinsics.Vector64<uint16>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of UShort), right As Vector64(Of UShort), shift As Byte) As Vector64(Of UShort)
Parameter
- shift
- Byte
Gibt zurück
Gilt für:
ShiftLeftAndInsert(Vector64<SByte>, Vector64<SByte>, Byte)
int8x8_t vsli_n_s8(int8x8_t a, int8x8_t b, __builtin_constant_p(n))
A32: VSLI.8 Dd, Dm, #n
A64: SLI Vd.8B, Vn.8B, #n
public:
static System::Runtime::Intrinsics::Vector64<System::SByte> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<System::SByte> left, System::Runtime::Intrinsics::Vector64<System::SByte> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<sbyte> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<sbyte> left, System.Runtime.Intrinsics.Vector64<sbyte> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<sbyte> * System.Runtime.Intrinsics.Vector64<sbyte> * byte -> System.Runtime.Intrinsics.Vector64<sbyte>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of SByte), right As Vector64(Of SByte), shift As Byte) As Vector64(Of SByte)
Parameter
- shift
- Byte
Gibt zurück
Gilt für:
ShiftLeftAndInsert(Vector64<Int32>, Vector64<Int32>, Byte)
int32x2_t vsli_n_s32(int32x2_t a, int32x2_t b, __builtin_constant_p(n))
A32: VSLI.32 Dd, Dm, #n
A64: SLI Vd.2S, Vn.2S, #n
public:
static System::Runtime::Intrinsics::Vector64<int> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<int> left, System::Runtime::Intrinsics::Vector64<int> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<int> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<int> left, System.Runtime.Intrinsics.Vector64<int> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<int> * System.Runtime.Intrinsics.Vector64<int> * byte -> System.Runtime.Intrinsics.Vector64<int>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of Integer), right As Vector64(Of Integer), shift As Byte) As Vector64(Of Integer)
Parameter
- shift
- Byte
Gibt zurück
Gilt für:
ShiftLeftAndInsert(Vector64<Int16>, Vector64<Int16>, Byte)
int16x4_t vsli_n_s16(int16x4_t a, int16x4_t b, __builtin_constant_p(n))
A32: VSLI.16 Dd, Dm, #n
A64: SLI Vd.4H, Vn.4H, #n
public:
static System::Runtime::Intrinsics::Vector64<short> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<short> left, System::Runtime::Intrinsics::Vector64<short> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<short> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<short> left, System.Runtime.Intrinsics.Vector64<short> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<int16> * System.Runtime.Intrinsics.Vector64<int16> * byte -> System.Runtime.Intrinsics.Vector64<int16>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of Short), right As Vector64(Of Short), shift As Byte) As Vector64(Of Short)
Parameter
- shift
- Byte
Gibt zurück
Gilt für:
ShiftLeftAndInsert(Vector64<UInt32>, Vector64<UInt32>, Byte)
uint32x2_t vsli_n_u32(uint32x2_t a, uint32x2_t b, __builtin_constant_p(n))
A32: VSLI.32 Dd, Dm, #n
A64: SLI Vd.2S, Vn.2S, #n
public:
static System::Runtime::Intrinsics::Vector64<System::UInt32> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<System::UInt32> left, System::Runtime::Intrinsics::Vector64<System::UInt32> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<uint> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<uint> left, System.Runtime.Intrinsics.Vector64<uint> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<uint32> * System.Runtime.Intrinsics.Vector64<uint32> * byte -> System.Runtime.Intrinsics.Vector64<uint32>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of UInteger), right As Vector64(Of UInteger), shift As Byte) As Vector64(Of UInteger)
Parameter
- shift
- Byte
Gibt zurück
Gilt für:
ShiftLeftAndInsert(Vector128<UInt64>, Vector128<UInt64>, Byte)
uint64x2_t vsliq_n_u64(uint64x2_t a, uint64x2_t b, __builtin_constant_p(n))
A32: VSLI.64 Qd, Qm, #n
A64: SLI Vd.2D, Vn.2D, #n
public:
static System::Runtime::Intrinsics::Vector128<System::UInt64> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<System::UInt64> left, System::Runtime::Intrinsics::Vector128<System::UInt64> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<ulong> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<ulong> left, System.Runtime.Intrinsics.Vector128<ulong> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<uint64> * System.Runtime.Intrinsics.Vector128<uint64> * byte -> System.Runtime.Intrinsics.Vector128<uint64>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of ULong), right As Vector128(Of ULong), shift As Byte) As Vector128(Of ULong)
Parameter
- shift
- Byte
Gibt zurück
Gilt für:
ShiftLeftAndInsert(Vector128<Byte>, Vector128<Byte>, Byte)
uint8x16_t vsliq_n_u8(uint8x16_t a, uint8x16_t b, __builtin_constant_p(n))
A32: VSLI.8 Qd, Qm, #n
A64: SLI Vd.16B, Vn.16B, #n
public:
static System::Runtime::Intrinsics::Vector128<System::Byte> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<System::Byte> left, System::Runtime::Intrinsics::Vector128<System::Byte> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<byte> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<byte> left, System.Runtime.Intrinsics.Vector128<byte> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<byte> * System.Runtime.Intrinsics.Vector128<byte> * byte -> System.Runtime.Intrinsics.Vector128<byte>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of Byte), right As Vector128(Of Byte), shift As Byte) As Vector128(Of Byte)
Parameter
- shift
- Byte
Gibt zurück
Gilt für:
ShiftLeftAndInsert(Vector128<UInt16>, Vector128<UInt16>, Byte)
uint16x8_t vsliq_n_u16(uint16x8_t a, uint16x8_t b, __builtin_constant_p(n))
A32: VSLI.16 Qd, Qm, #n
A64: SLI Vd.8H, Vn.8H, #n
public:
static System::Runtime::Intrinsics::Vector128<System::UInt16> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<System::UInt16> left, System::Runtime::Intrinsics::Vector128<System::UInt16> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<ushort> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<ushort> left, System.Runtime.Intrinsics.Vector128<ushort> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<uint16> * System.Runtime.Intrinsics.Vector128<uint16> * byte -> System.Runtime.Intrinsics.Vector128<uint16>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of UShort), right As Vector128(Of UShort), shift As Byte) As Vector128(Of UShort)
Parameter
- shift
- Byte
Gibt zurück
Gilt für:
ShiftLeftAndInsert(Vector128<Int16>, Vector128<Int16>, Byte)
int16x8_t vsliq_n_s16(int16x8_t a, int16x8_t b, __builtin_constant_p(n))
A32: VSLI.16 Qd, Qm, #n
A64: SLI Vd.8H, Vn.8H, #n
public:
static System::Runtime::Intrinsics::Vector128<short> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<short> left, System::Runtime::Intrinsics::Vector128<short> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<short> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<short> left, System.Runtime.Intrinsics.Vector128<short> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<int16> * System.Runtime.Intrinsics.Vector128<int16> * byte -> System.Runtime.Intrinsics.Vector128<int16>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of Short), right As Vector128(Of Short), shift As Byte) As Vector128(Of Short)
Parameter
- shift
- Byte
Gibt zurück
Gilt für:
ShiftLeftAndInsert(Vector128<Int32>, Vector128<Int32>, Byte)
int32x4_t vsliq_n_s32(int32x4_t a, int32x4_t b, __builtin_constant_p(n))
A32: VSLI.32 Qd, Qm, #n
A64: SLI Vd.4S, Vn.4S, #n
public:
static System::Runtime::Intrinsics::Vector128<int> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<int> left, System::Runtime::Intrinsics::Vector128<int> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<int> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<int> left, System.Runtime.Intrinsics.Vector128<int> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> * byte -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of Integer), right As Vector128(Of Integer), shift As Byte) As Vector128(Of Integer)
Parameter
- shift
- Byte
Gibt zurück
Gilt für:
ShiftLeftAndInsert(Vector128<UInt32>, Vector128<UInt32>, Byte)
uint32x4_t vsliq_n_u32(uint32x4_t a, uint32x4_t b, __builtin_constant_p(n))
A32: VSLI.32 Qd, Qm, #n
A64: SLI Vd.4S, Vn.4S, #n
public:
static System::Runtime::Intrinsics::Vector128<System::UInt32> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<System::UInt32> left, System::Runtime::Intrinsics::Vector128<System::UInt32> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<uint> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<uint> left, System.Runtime.Intrinsics.Vector128<uint> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> * byte -> System.Runtime.Intrinsics.Vector128<uint32>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of UInteger), right As Vector128(Of UInteger), shift As Byte) As Vector128(Of UInteger)
Parameter
- shift
- Byte
Gibt zurück
Gilt für:
ShiftLeftAndInsert(Vector128<SByte>, Vector128<SByte>, Byte)
int8x16_t vsliq_n_s8(int8x16_t a, int8x16_t b, __builtin_constant_p(n))
A32: VSLI.8 Qd, Qm, #n
A64: SLI Vd.16B, Vn.16B, #n
public:
static System::Runtime::Intrinsics::Vector128<System::SByte> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<System::SByte> left, System::Runtime::Intrinsics::Vector128<System::SByte> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<sbyte> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<sbyte> left, System.Runtime.Intrinsics.Vector128<sbyte> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<sbyte> * System.Runtime.Intrinsics.Vector128<sbyte> * byte -> System.Runtime.Intrinsics.Vector128<sbyte>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of SByte), right As Vector128(Of SByte), shift As Byte) As Vector128(Of SByte)
Parameter
- shift
- Byte
Gibt zurück
Gilt für:
ShiftLeftAndInsert(Vector128<Int64>, Vector128<Int64>, Byte)
int64x2_t vsliq_n_s64(int64x2_t a, int64x2_t b, __builtin_constant_p(n))
A32: VSLI.64 Qd, Qm, #n
A64: SLI Vd.2D, Vn.2D, #n
public:
static System::Runtime::Intrinsics::Vector128<long> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<long> left, System::Runtime::Intrinsics::Vector128<long> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<long> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<long> left, System.Runtime.Intrinsics.Vector128<long> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<int64> * System.Runtime.Intrinsics.Vector128<int64> * byte -> System.Runtime.Intrinsics.Vector128<int64>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of Long), right As Vector128(Of Long), shift As Byte) As Vector128(Of Long)
Parameter
- shift
- Byte