Avx.MaskStore Methode

Definition

Überlädt

MaskStore(Double*, Vector128<Double>, Vector128<Double>)

void _mm_maskstore_pd (double * mem_addr, __m128i mask, __m128d a)

VMASKMOVPD m128, xmm, xmm

MaskStore(Double*, Vector256<Double>, Vector256<Double>)

void _mm256_maskstore_pd (double * mem_addr, __m256i mask, __m256d a)

VMASKMOVPD m256, ymm, ymm

MaskStore(Single*, Vector128<Single>, Vector128<Single>)

void _mm_maskstore_ps (float * mem_addr, __m128i mask, __m128 a)

VMASKMOVPS m128, xmm, xmm

MaskStore(Single*, Vector256<Single>, Vector256<Single>)

void _mm256_maskstore_ps (float * mem_addr, __m256i mask, __m256 a)

VMASKMOVPS m256, ymm, ymm

MaskStore(Double*, Vector128<Double>, Vector128<Double>)

Quelle:
Avx.cs
Quelle:
Avx.cs
Quelle:
Avx.cs

void _mm_maskstore_pd (double * mem_addr, __m128i mask, __m128d a)

VMASKMOVPD m128, xmm, xmm

public:
 static void MaskStore(double* address, System::Runtime::Intrinsics::Vector128<double> mask, System::Runtime::Intrinsics::Vector128<double> source);
public static void MaskStore (double* address, System.Runtime.Intrinsics.Vector128<double> mask, System.Runtime.Intrinsics.Vector128<double> source);
static member MaskStore : nativeptr<double> * System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.Vector128<double> -> unit

Parameter

address
Double*
source
Vector128<Double>

Gilt für:

MaskStore(Double*, Vector256<Double>, Vector256<Double>)

Quelle:
Avx.cs
Quelle:
Avx.cs
Quelle:
Avx.cs

void _mm256_maskstore_pd (double * mem_addr, __m256i mask, __m256d a)

VMASKMOVPD m256, ymm, ymm

public:
 static void MaskStore(double* address, System::Runtime::Intrinsics::Vector256<double> mask, System::Runtime::Intrinsics::Vector256<double> source);
public static void MaskStore (double* address, System.Runtime.Intrinsics.Vector256<double> mask, System.Runtime.Intrinsics.Vector256<double> source);
static member MaskStore : nativeptr<double> * System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> -> unit

Parameter

address
Double*
source
Vector256<Double>

Gilt für:

MaskStore(Single*, Vector128<Single>, Vector128<Single>)

Quelle:
Avx.cs
Quelle:
Avx.cs
Quelle:
Avx.cs

void _mm_maskstore_ps (float * mem_addr, __m128i mask, __m128 a)

VMASKMOVPS m128, xmm, xmm

public:
 static void MaskStore(float* address, System::Runtime::Intrinsics::Vector128<float> mask, System::Runtime::Intrinsics::Vector128<float> source);
public static void MaskStore (float* address, System.Runtime.Intrinsics.Vector128<float> mask, System.Runtime.Intrinsics.Vector128<float> source);
static member MaskStore : nativeptr<single> * System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> -> unit

Parameter

address
Single*
source
Vector128<Single>

Gilt für:

MaskStore(Single*, Vector256<Single>, Vector256<Single>)

Quelle:
Avx.cs
Quelle:
Avx.cs
Quelle:
Avx.cs

void _mm256_maskstore_ps (float * mem_addr, __m256i mask, __m256 a)

VMASKMOVPS m256, ymm, ymm

public:
 static void MaskStore(float* address, System::Runtime::Intrinsics::Vector256<float> mask, System::Runtime::Intrinsics::Vector256<float> source);
public static void MaskStore (float* address, System.Runtime.Intrinsics.Vector256<float> mask, System.Runtime.Intrinsics.Vector256<float> source);
static member MaskStore : nativeptr<single> * System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> -> unit

Parameter

address
Single*
source
Vector256<Single>

Gilt für: