Avx2.Blend Methode

Definition

Überlädt

Blend(Vector256<UInt16>, Vector256<UInt16>, Byte)

__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8)

VPBLENDW ymm, ymm, ymm/m256, imm8

Blend(Vector256<Int32>, Vector256<Int32>, Byte)

__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8)

VPBLENDD ymm, ymm, ymm/m256, imm8

Blend(Vector256<UInt32>, Vector256<UInt32>, Byte)

__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8)

VPBLENDD ymm, ymm, ymm/m256, imm8

Blend(Vector128<UInt32>, Vector128<UInt32>, Byte)

__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8)

VPBLENDD xmm, xmm, xmm/m128, imm8

Blend(Vector128<Int32>, Vector128<Int32>, Byte)

__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8)

VPBLENDD xmm, xmm, xmm/m128, imm8

Blend(Vector256<Int16>, Vector256<Int16>, Byte)

__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8)

VPBLENDW ymm, ymm, ymm/m256, imm8

Blend(Vector256<UInt16>, Vector256<UInt16>, Byte)

Quelle:
Avx2.cs
Quelle:
Avx2.cs
Quelle:
Avx2.cs

__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8)

VPBLENDW ymm, ymm, ymm/m256, imm8

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt16> Blend(System::Runtime::Intrinsics::Vector256<System::UInt16> left, System::Runtime::Intrinsics::Vector256<System::UInt16> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<ushort> Blend (System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector256<uint16> * System.Runtime.Intrinsics.Vector256<uint16> * byte -> System.Runtime.Intrinsics.Vector256<uint16>
Public Shared Function Blend (left As Vector256(Of UShort), right As Vector256(Of UShort), control As Byte) As Vector256(Of UShort)

Parameter

right
Vector256<UInt16>
control
Byte

Gibt zurück

Gilt für:

Blend(Vector256<Int32>, Vector256<Int32>, Byte)

Quelle:
Avx2.cs
Quelle:
Avx2.cs
Quelle:
Avx2.cs

__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8)

VPBLENDD ymm, ymm, ymm/m256, imm8

public:
 static System::Runtime::Intrinsics::Vector256<int> Blend(System::Runtime::Intrinsics::Vector256<int> left, System::Runtime::Intrinsics::Vector256<int> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<int> Blend (System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector256<int> * System.Runtime.Intrinsics.Vector256<int> * byte -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function Blend (left As Vector256(Of Integer), right As Vector256(Of Integer), control As Byte) As Vector256(Of Integer)

Parameter

right
Vector256<Int32>
control
Byte

Gibt zurück

Gilt für:

Blend(Vector256<UInt32>, Vector256<UInt32>, Byte)

Quelle:
Avx2.cs
Quelle:
Avx2.cs
Quelle:
Avx2.cs

__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8)

VPBLENDD ymm, ymm, ymm/m256, imm8

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt32> Blend(System::Runtime::Intrinsics::Vector256<System::UInt32> left, System::Runtime::Intrinsics::Vector256<System::UInt32> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<uint> Blend (System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector256<uint32> * System.Runtime.Intrinsics.Vector256<uint32> * byte -> System.Runtime.Intrinsics.Vector256<uint32>
Public Shared Function Blend (left As Vector256(Of UInteger), right As Vector256(Of UInteger), control As Byte) As Vector256(Of UInteger)

Parameter

right
Vector256<UInt32>
control
Byte

Gibt zurück

Gilt für:

Blend(Vector128<UInt32>, Vector128<UInt32>, Byte)

Quelle:
Avx2.cs
Quelle:
Avx2.cs
Quelle:
Avx2.cs

__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8)

VPBLENDD xmm, xmm, xmm/m128, imm8

public:
 static System::Runtime::Intrinsics::Vector128<System::UInt32> Blend(System::Runtime::Intrinsics::Vector128<System::UInt32> left, System::Runtime::Intrinsics::Vector128<System::UInt32> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector128<uint> Blend (System.Runtime.Intrinsics.Vector128<uint> left, System.Runtime.Intrinsics.Vector128<uint> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> * byte -> System.Runtime.Intrinsics.Vector128<uint32>
Public Shared Function Blend (left As Vector128(Of UInteger), right As Vector128(Of UInteger), control As Byte) As Vector128(Of UInteger)

Parameter

right
Vector128<UInt32>
control
Byte

Gibt zurück

Gilt für:

Blend(Vector128<Int32>, Vector128<Int32>, Byte)

Quelle:
Avx2.cs
Quelle:
Avx2.cs
Quelle:
Avx2.cs

__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8)

VPBLENDD xmm, xmm, xmm/m128, imm8

public:
 static System::Runtime::Intrinsics::Vector128<int> Blend(System::Runtime::Intrinsics::Vector128<int> left, System::Runtime::Intrinsics::Vector128<int> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector128<int> Blend (System.Runtime.Intrinsics.Vector128<int> left, System.Runtime.Intrinsics.Vector128<int> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> * byte -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function Blend (left As Vector128(Of Integer), right As Vector128(Of Integer), control As Byte) As Vector128(Of Integer)

Parameter

right
Vector128<Int32>
control
Byte

Gibt zurück

Gilt für:

Blend(Vector256<Int16>, Vector256<Int16>, Byte)

Quelle:
Avx2.cs
Quelle:
Avx2.cs
Quelle:
Avx2.cs

__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8)

VPBLENDW ymm, ymm, ymm/m256, imm8

public:
 static System::Runtime::Intrinsics::Vector256<short> Blend(System::Runtime::Intrinsics::Vector256<short> left, System::Runtime::Intrinsics::Vector256<short> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<short> Blend (System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector256<int16> * System.Runtime.Intrinsics.Vector256<int16> * byte -> System.Runtime.Intrinsics.Vector256<int16>
Public Shared Function Blend (left As Vector256(Of Short), right As Vector256(Of Short), control As Byte) As Vector256(Of Short)

Parameter

right
Vector256<Int16>
control
Byte

Gibt zurück

Gilt für: