Sse41.RoundCurrentDirection Methode
Definition
Wichtig
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Überlädt
RoundCurrentDirection(Vector128<Double>) |
_m128d _mm_round_pd (__m128d a, _MM_FROUND_CUR_DIRECTION) ROUNDPD xmm, xmm/m128, imm8(4) |
RoundCurrentDirection(Vector128<Single>) |
__m128 _mm_round_ps (__m128 a, _MM_FROUND_CUR_DIRECTION) ROUNDPS xmm, xmm/m128, imm8(4) |
RoundCurrentDirection(Vector128<Double>)
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
_m128d _mm_round_pd (__m128d a, _MM_FROUND_CUR_DIRECTION)
ROUNDPD xmm, xmm/m128, imm8(4)
public:
static System::Runtime::Intrinsics::Vector128<double> RoundCurrentDirection(System::Runtime::Intrinsics::Vector128<double> value);
public static System.Runtime.Intrinsics.Vector128<double> RoundCurrentDirection (System.Runtime.Intrinsics.Vector128<double> value);
static member RoundCurrentDirection : System.Runtime.Intrinsics.Vector128<double> -> System.Runtime.Intrinsics.Vector128<double>
Public Shared Function RoundCurrentDirection (value As Vector128(Of Double)) As Vector128(Of Double)
Parameter
Gibt zurück
Gilt für:
RoundCurrentDirection(Vector128<Single>)
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
- Quelle:
- Sse41.cs
__m128 _mm_round_ps (__m128 a, _MM_FROUND_CUR_DIRECTION)
ROUNDPS xmm, xmm/m128, imm8(4)
public:
static System::Runtime::Intrinsics::Vector128<float> RoundCurrentDirection(System::Runtime::Intrinsics::Vector128<float> value);
public static System.Runtime.Intrinsics.Vector128<float> RoundCurrentDirection (System.Runtime.Intrinsics.Vector128<float> value);
static member RoundCurrentDirection : System.Runtime.Intrinsics.Vector128<single> -> System.Runtime.Intrinsics.Vector128<single>
Public Shared Function RoundCurrentDirection (value As Vector128(Of Single)) As Vector128(Of Single)