BehaviorService Klasse

Definition

Verwaltet die Benutzeroberfläche im Designer. Diese Klasse kann nicht vererbt werden.

public ref class BehaviorService sealed : IDisposable
public sealed class BehaviorService : IDisposable
type BehaviorService = class
    interface IDisposable
Public NotInheritable Class BehaviorService
Implements IDisposable
Vererbung
BehaviorService
Implementiert

Beispiele

Im folgenden Codebeispiel wird veranschaulicht, wie Sie eine eigene Behavior basierende Klasse erstellen, die auf Benutzerklicks reagiert.

#using <System.dll>
#using <System.Data.dll>
#using <System.Drawing.dll>
#using <System.Windows.Forms.dll>
#using <System.Design.dll>

using namespace System;
using namespace System::Collections::Generic;
using namespace System::ComponentModel;
using namespace System::Data;
using namespace System::Drawing;
using namespace System::Windows::Forms;
using namespace System::Windows::Forms::Design;
using namespace System::Windows::Forms::Design::Behavior;
using namespace System::Text;

namespace BehaviorServiceSample
{

    public ref class UserControl1 : public UserControl
    {
    private:
        System::ComponentModel::IContainer^ components;

    public:
        UserControl1()
        {
            InitializeComponent();
        }

    protected:
        ~UserControl1()
        {
            if (components != nullptr)
            {
                delete components;
            }
        }

    private:
        void InitializeComponent()
        {
            this->Name = "UserControl1";
            this->Size = System::Drawing::Size(170, 156);
        }
    };

    public ref class Form1 : public Form
    {
    private:
        UserControl1^ userControl;

    public:
        Form1()
        {
            InitializeComponent();
        }

    private:
        System::ComponentModel::IContainer^ components;

    protected:
        ~Form1()
        {
            if (components != nullptr)
            {
                delete components;
            }
        }

    private:
        void InitializeComponent()
        {
            this->userControl = gcnew UserControl1();
            this->SuspendLayout();

            this->userControl->Location = System::Drawing::Point(12,13);
            this->userControl->Name = "userControl";
            this->userControl->Size = System::Drawing::Size(143,110);
            this->userControl->TabIndex = 0;

            this->AutoScaleBaseSize = System::Drawing::Size(5, 13);
            this->ClientSize = System::Drawing::Size(184, 153);
            this->Controls->Add(this->userControl);
            this->Name = "Form1";
            this->Text = "Form1";
            this->ResumeLayout(false);
        }
    };


    // By providing our own behavior we can do something
    // interesting when the user clicks or manipulates our glyph.
    public  ref class DemoBehavior : public Behavior
    {
    public:
        bool OnMouseUp(Glyph^ g, MouseButtons^ button)
        {
            MessageBox::Show("Hey, you clicked the mouse here");

            // indicating we processed this event.
            return true;
        }
    };

    public ref class DemoGlyph : public Glyph
    {
        Control^ control;
        BehaviorService^ behavior;

    public:
        DemoGlyph(BehaviorService^ behavior, Control^ control):
          Glyph(gcnew BehaviorServiceSample::DemoBehavior)
          {
              this->behavior = behavior;
              this->control = control;
          }

    public:
        virtual property Rectangle Bounds
        {
            Rectangle get() override
            {
                // Create a glyph that is 10x10 and sitting
                // in the middle of the control.  Glyph coordinates
                // are in adorner window coordinates, so we must map
                // using the behavior service.
                Point edge = behavior->ControlToAdornerWindow(control);
                Size size = control->Size;
                Point center = Point(edge.X + (size.Width / 2),
                    edge.Y + (size.Height / 2));

                Rectangle bounds = Rectangle(center.X - 5,
                    center.Y - 5, 10, 10);

                return bounds;
            }
        }

    public:
        virtual Cursor^ GetHitTest(Point p) override
        {
            // GetHitTest is called to see if the point is
            // within this glyph.  This gives us a chance to decide
            // what cursor to show.  Returning null from here means
            // the mouse pointer is not currently inside of the
            // glyph.  Returning a valid cursor here indicates the
            // pointer is inside the glyph, and also enables our
            // Behavior property as the active behavior.
            if (Bounds.Contains(p))
            {
                return Cursors::Hand;
            }
            return nullptr;
        }

    public:
        virtual void Paint(PaintEventArgs^ pe) override
        {
            // Draw our glyph.  Our's is simple:  a blue ellipse.
            pe->Graphics->FillEllipse(Brushes::Blue, Bounds);
        }
    };


    public ref class DemoDesigner : public ControlDesigner
    {
    private:
        Adorner^ demoAdorner;

    protected:
        ~DemoDesigner()
        {
            if (demoAdorner != nullptr)
            {
                System::Windows::Forms::Design::Behavior::BehaviorService^ b = 
                    this->BehaviorService;
                if (b != nullptr)
                {
                    b->Adorners->Remove(demoAdorner);
                }
            }
        }

    public:
        virtual void Initialize(IComponent^ component) override
        {
            __super::Initialize(component);

            // Get a hold of the behavior service and add our own set
            // of glyphs.  Glyphs live on adorners.
            demoAdorner = gcnew Adorner();
            BehaviorService->Adorners->Add(demoAdorner);
            demoAdorner->Glyphs->Add 
                (gcnew DemoGlyph(BehaviorService, Control));
        }
    };
}

[STAThread]
int main()
{
    Application::EnableVisualStyles();
    Application::Run(gcnew BehaviorServiceSample::Form1());
}
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Windows.Forms;
using System.Text;
using System.Windows.Forms.Design;
using System.Windows.Forms.Design.Behavior;

namespace BehaviorServiceSample
{
    class Form1 : Form
    {
        private UserControl1 userControl;

        public Form1()
        {
            InitializeComponent();
        }

        private System.ComponentModel.IContainer components = null;

        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        private void InitializeComponent()
        {
            this.userControl = new BehaviorServiceSample.UserControl1();
            this.SuspendLayout();

            this.userControl.Location = new System.Drawing.Point(12, 13);
            this.userControl.Name = "userControl";
            this.userControl.Size = new System.Drawing.Size(143, 110);
            this.userControl.TabIndex = 0;
            
            this.ClientSize = new System.Drawing.Size(184, 153);
            this.Controls.Add(this.userControl);
            this.Name = "Form1";
            this.Text = "Form1";
            this.ResumeLayout(false);
        }

        [STAThread]
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.Run(new Form1());
        }
    }

    [Designer(typeof(MyDesigner))]
    public class UserControl1 : UserControl
    {
        private System.ComponentModel.IContainer components = null;

        public UserControl1()
        {
            InitializeComponent();
        }

        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        private void InitializeComponent()
        {
            this.Name = "UserControl1";
            this.Size = new System.Drawing.Size(170, 156);
        }
    }

    class MyDesigner : ControlDesigner
    {
        private Adorner myAdorner;

        protected override void Dispose(bool disposing)
        {
            if (disposing && myAdorner != null)
            {
                BehaviorService b = BehaviorService;
                if (b != null)
                {
                    b.Adorners.Remove(myAdorner);
                }
            }
        }

        public override void Initialize(IComponent component)
        {
            base.Initialize(component);

            // Add the custom set of glyphs using the BehaviorService. 
            // Glyphs live on adornders.
            myAdorner = new Adorner();
            BehaviorService.Adorners.Add(myAdorner);
            myAdorner.Glyphs.Add(new MyGlyph(BehaviorService, Control));
        }
    }

    class MyGlyph : Glyph
    {
        Control control;
        BehaviorService behaviorSvc;

        public MyGlyph(BehaviorService behaviorSvc, Control control) : 
            base(new MyBehavior())
        {
            this.behaviorSvc = behaviorSvc;
            this.control = control;
        }

        public override Rectangle Bounds
        {
            get
            {
                // Create a glyph that is 10x10 and sitting
                // in the middle of the control.  Glyph coordinates
                // are in adorner window coordinates, so we must map
                // using the behavior service.
                Point edge = behaviorSvc.ControlToAdornerWindow(control);
                Size size = control.Size;
                Point center = new Point(edge.X + (size.Width / 2), 
                    edge.Y + (size.Height / 2));

                Rectangle bounds = new Rectangle(
                    center.X - 5,
                    center.Y - 5,
                    10,
                    10);

                return bounds;
            }
        }

        public override Cursor GetHitTest(Point p)
        {
            // GetHitTest is called to see if the point is
            // within this glyph.  This gives us a chance to decide
            // what cursor to show.  Returning null from here means
            // the mouse pointer is not currently inside of the glyph.
            // Returning a valid cursor here indicates the pointer is
            // inside the glyph, and also enables our Behavior property
            // as the active behavior.
            if (Bounds.Contains(p))
            {
                return Cursors.Hand;
            }

            return null;
        }

        public override void Paint(PaintEventArgs pe)
        {
            // Draw our glyph. It is simply a blue ellipse.
            pe.Graphics.FillEllipse(Brushes.Blue, Bounds);
        }

        // By providing our own behavior we can do something interesting
        // when the user clicks or manipulates our glyph.
        class MyBehavior : Behavior
        {
            public override bool OnMouseUp(Glyph g, MouseButtons button)
            {
                MessageBox.Show("Hey, you clicked the mouse here");
                return true; // indicating we processed this event.
            }
        }
    }
}
Imports System.Collections.Generic
Imports System.ComponentModel
Imports System.Data
Imports System.Drawing
Imports System.Windows.Forms
Imports System.Text
Imports System.Windows.Forms.Design
Imports System.Windows.Forms.Design.Behavior

Namespace BehaviorServiceSample

    Public Class Form1
        Inherits System.Windows.Forms.Form

        Private userControl As UserControl1
        Private components As System.ComponentModel.IContainer = Nothing

        Public Sub New()
            MyBase.New()
            InitializeComponent()
        End Sub

        Protected Overrides Sub Dispose(ByVal disposing As Boolean)
            If disposing AndAlso (components IsNot Nothing) Then
                components.Dispose()
            End If
            MyBase.Dispose(disposing)
        End Sub


        Private Sub InitializeComponent()
            Me.userControl = New UserControl1()
            Me.SuspendLayout()

            Me.userControl.Location = New System.Drawing.Point(12, 13)
            Me.userControl.Name = "userControl"
            Me.userControl.Size = New System.Drawing.Size(143, 110)
            Me.userControl.TabIndex = 0

            Me.ClientSize = New System.Drawing.Size(184, 153)
            Me.Controls.Add(userControl)
            Me.Name = "Form1"
            Me.Text = "Form1"
            Me.ResumeLayout(False)
        End Sub

        <STAThread()> _
        Shared Sub Main()
            Application.EnableVisualStyles()
            Application.Run(New Form1())
        End Sub

    End Class

    <Designer(GetType(MyDesigner))> _
    Public Class UserControl1
        Inherits UserControl
        Private components As System.ComponentModel.IContainer = Nothing


        Public Sub New()
            InitializeComponent()
        End Sub


        Protected Overrides Sub Dispose(ByVal disposing As Boolean)
            If disposing AndAlso (components IsNot Nothing) Then
                components.Dispose()
            End If
            MyBase.Dispose(disposing)
        End Sub


        Private Sub InitializeComponent()
            Me.Name = "UserControl1"
            Me.Size = New System.Drawing.Size(170, 156)
        End Sub
    End Class

    Class MyDesigner
        Inherits ControlDesigner
        Private myAdorner As Adorner


        Protected Overrides Sub Dispose(ByVal disposing As Boolean)
            If disposing AndAlso (myAdorner IsNot Nothing) Then
                Dim b As System.Windows.Forms.Design.Behavior.BehaviorService _
                    = BehaviorService
                If (b IsNot Nothing) Then
                    b.Adorners.Remove(myAdorner)
                End If
            End If

        End Sub


        Public Overrides Sub Initialize(ByVal component As IComponent)
            MyBase.Initialize(component)

            ' Add the custom set of glyphs using the BehaviorService.  
            ' Glyphs live on adornders.
            myAdorner = New Adorner()
            BehaviorService.Adorners.Add(myAdorner)
            myAdorner.Glyphs.Add(New MyGlyph(BehaviorService, Control))

        End Sub
    End Class

    Class MyGlyph
        Inherits Glyph
        Private control As Control
        Private behaviorSvc As _
            System.Windows.Forms.Design.Behavior.BehaviorService

        Public Sub New(ByVal behaviorSvc As _
            System.Windows.Forms.Design.Behavior.BehaviorService, _
            ByVal control As Control)

            MyBase.New(New MyBehavior())
            Me.behaviorSvc = behaviorSvc
            Me.control = control
        End Sub

        Public Overrides ReadOnly Property Bounds() As Rectangle
            Get
                ' Create a glyph that is 10x10 and sitting
                ' in the middle of the control.  Glyph coordinates
                ' are in adorner window coordinates, so we must map
                ' using the behavior service.
                Dim edge As Point = behaviorSvc.ControlToAdornerWindow(control)
                Dim size As Size = control.Size
                Dim center As New Point(edge.X + size.Width / 2, edge.Y + _
                    size.Height / 2)

                Dim bounds1 As New Rectangle(center.X - 5, center.Y - 5, 10, 10)

                Return bounds1
            End Get
        End Property

        Public Overrides Function GetHitTest(ByVal p As Point) As Cursor
            ' GetHitTest is called to see if the point is
            ' within this glyph.  This gives us a chance to decide
            ' what cursor to show.  Returning null from here means
            ' the mouse pointer is not currently inside of the glyph.
            ' Returning a valid cursor here indicates the pointer is
            ' inside the glyph,and also enables our Behavior property
            ' as the active behavior.
            If Bounds.Contains(p) Then
                Return Cursors.Hand
            End If

            Return Nothing

        End Function


        Public Overrides Sub Paint(ByVal pe As PaintEventArgs)
            ' Draw our glyph.  It is simply a blue ellipse.
            pe.Graphics.FillEllipse(Brushes.Blue, Bounds)

        End Sub

        ' By providing our own behavior we can do something interesting
        ' when the user clicks or manipulates our glyph.

        Class MyBehavior
            Inherits System.Windows.Forms.Design.Behavior.Behavior

            Public Overrides Function OnMouseUp(ByVal g As Glyph, _
                ByVal button As MouseButtons) As Boolean
                MessageBox.Show("Hey, you clicked the mouse here")
                Return True
                ' indicating we processed this event.
            End Function 'OnMouseUp
        End Class

    End Class

End Namespace

Hinweise

Wenn erstellt BehaviorService wird, wird ein transparentes Fenster über dem Designerrahmen hinzugefügt. Die BehaviorService kann dann dieses Fenster verwenden, um Benutzeroberflächenelemente, die als Objekte bezeichnet werden Glyph , zu rendern und alle Mausnachrichten abzufangen. Auf diese Weise kann das BehaviorService Designerverhalten gesteuert werden.

Die BehaviorService -Klasse unterstützt einen Verhaltensstapel, in den Behavior Objekte gepusht werden können. Wenn eine Nachricht durch das transparente Fenster abgefangen wird, kann die BehaviorService Nachricht an die Behavior am oberen Rand des Stapels gesendet werden. Dies ermöglicht unterschiedliche Benutzeroberflächenmodi abhängig vom aktuell gepushten Behavior. Wird BehaviorService verwendet, um alle Glyph Objekte zu rendern, z. B. Auswahlrahmen, Ziehpunkte für die Größenanpassung und Smarttags. Steuert BehaviorService auch viele Entwurfszeitverhalten, z. B. die Verwendung von Ausrichtungslinien, Ziehen und Auswählen.

Weitere Informationen finden Sie unter Übersicht über den Verhaltensdienst.

Eigenschaften

Adorners

Ruft das BehaviorServiceAdornerCollection ab.

AdornerWindowGraphics

Ruft die Graphics für das Gestaltungsfenster ab.

CurrentBehavior

Ruft das Behavior an der obersten Position des Verhaltensstapels ab, ohne es zu entfernen.

Methoden

AdornerWindowPointToScreen(Point)

Wandelt einen Point im Gestaltungsfenster in Bildschirmkoordinaten um.

AdornerWindowToScreen()

Ruft die Position des Gestaltungsfensters in Bildschirmkoordinaten ab.

ControlRectInAdornerWindow(Control)

Gibt das umschließende Rectangle eines Control zurück.

ControlToAdornerWindow(Control)

Gibt die Position eines Control als Gestaltungsfensterkoordinaten zurück.

Dispose()

Gibt alle vom BehaviorService verwendeten Ressourcen frei.

Equals(Object)

Bestimmt, ob das angegebene Objekt gleich dem aktuellen Objekt ist.

(Geerbt von Object)
GetHashCode()

Fungiert als Standardhashfunktion.

(Geerbt von Object)
GetNextBehavior(Behavior)

Gibt das Behavior unmittelbar nach dem angegebenen Behavior im Verhaltensstapel zurück.

GetType()

Ruft den Type der aktuellen Instanz ab.

(Geerbt von Object)
Invalidate()

Führt dazu, dass das Gestaltungsfenster des BehaviorService ungültig wird.

Invalidate(Rectangle)

Führt dazu, dass der angegebene Bereich des BehaviorService innerhalb des Gestaltungsfensters ungültig wird.

Invalidate(Region)

Führt dazu, dass der angegebene Bereich des BehaviorService innerhalb des Gestaltungsfensters ungültig wird.

MapAdornerWindowPoint(IntPtr, Point)

Konvertiert einen Punkt im Koordinatensystem eines Handles in die Gestaltungsfensterkoordinaten.

MemberwiseClone()

Erstellt eine flache Kopie des aktuellen Object.

(Geerbt von Object)
PopBehavior(Behavior)

Entfernt das Behavior am Anfang des Stapels und gibt es zurück.

PushBehavior(Behavior)

Legt ein Behavior auf dem Verhaltensstapel ab.

PushCaptureBehavior(Behavior)

Legt ein Behavior auf dem Verhaltensstapel ab und weist dem Verhalten die Mausereignisse zu.

ScreenToAdornerWindow(Point)

Wandelt einen Punkt in Bildschirmkoordinaten in die Gestaltungsfensterkoordinaten des BehaviorService um.

SyncSelection()

Synchronisiert alle Auswahlsymbole.

ToString()

Gibt eine Zeichenfolge zurück, die das aktuelle Objekt darstellt.

(Geerbt von Object)

Ereignisse

BeginDrag

Tritt ein, wenn der BehaviorService einen Drag & Drop-Vorgang startet.

EndDrag

Tritt ein, wenn der BehaviorService einen Ziehvorgang abschließt.

Synchronize

Tritt ein, wenn die aktuelle Auswahl aktualisiert werden soll.

Gilt für:

Weitere Informationen