Vector3D.Subtract Methode

Definition

Subtrahiert eine Vector3D-Struktur oder eine Point3D-Struktur von einer Vector3D-Struktur.

Überlädt

Subtract(Vector3D, Point3D)

Subtrahiert eine Point3D-Struktur von einer Vector3D-Struktur.

Subtract(Vector3D, Vector3D)

Subtrahiert eine Vector3D-Struktur von einer Vector3D-Struktur.

Subtract(Vector3D, Point3D)

Subtrahiert eine Point3D-Struktur von einer Vector3D-Struktur.

public:
 static System::Windows::Media::Media3D::Point3D Subtract(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D Subtract (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member Subtract : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Function Subtract (vector As Vector3D, point As Point3D) As Point3D

Parameter

vector
Vector3D

Die Vector3D-Struktur, von der subtrahiert werden soll.

point
Point3D

Die von vector zu subtrahierende Point3D-Struktur.

Gibt zurück

Point3D

Das Ergebnis der Subtraktion von point von vector.

Beispiele

// Subtracts a Vector3D from a Point3D using the static Subtract method.
// Returns a Point3D.

Point3D point1 = new Point3D(10, 5, 1);
Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D pointResult = new Point3D();

pointResult = Vector3D.Subtract(vector1, point1); 
// pointResult is equal to (10, 25, 39)
' Subtracts a Vector3D from a Point3D using the static Subtract method.
' Returns a Point3D.

Dim point1 As New Point3D(10, 5, 1)
Dim vector1 As New Vector3D(20, 30, 40)
Dim pointResult As New Point3D()

pointResult = Vector3D.Subtract(vector1, point1)
' pointResult is equal to (10, 25, 39)

Siehe auch

Gilt für

Subtract(Vector3D, Vector3D)

Subtrahiert eine Vector3D-Struktur von einer Vector3D-Struktur.

public:
 static System::Windows::Media::Media3D::Vector3D Subtract(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D Subtract (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member Subtract : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Subtract (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

Parameter

vector1
Vector3D

Die Vector3D-Struktur, von der subtrahiert werden soll.

vector2
Vector3D

Die von vector1 zu subtrahierende Vector3D-Struktur.

Gibt zurück

Vector3D

Das Ergebnis der Subtraktion von vector2 von vector1.

Beispiele

Im folgenden Beispiel wird gezeigt, wie eine Vector3D Struktur aus einer Vector3D Struktur subtrahiert wird.

// Subtracts a Vector3D from a Vector3D using the static Subtract method.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = Vector3D.Subtract(vector1, vector2);
// vector Result is equal to (-25, -40, -40)
' Subtracts a Vector3D from a Vector3D using the static Subtract method.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = Vector3D.Subtract(vector1, vector2)
' vector Result is equal to (-25, -40, -40)

Siehe auch

Gilt für