Vector3D.Subtract Methode
Definition
Wichtig
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Überlädt
Subtract(Vector3D, Point3D) |
Subtrahiert eine Point3D-Struktur von einer Vector3D-Struktur. |
Subtract(Vector3D, Vector3D) |
Subtrahiert eine Vector3D-Struktur von einer Vector3D-Struktur. |
Subtract(Vector3D, Point3D)
public:
static System::Windows::Media::Media3D::Point3D Subtract(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D Subtract (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member Subtract : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Function Subtract (vector As Vector3D, point As Point3D) As Point3D
Parameter
Gibt zurück
Das Ergebnis der Subtraktion von point
von vector
.
Beispiele
// Subtracts a Vector3D from a Point3D using the static Subtract method.
// Returns a Point3D.
Point3D point1 = new Point3D(10, 5, 1);
Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D pointResult = new Point3D();
pointResult = Vector3D.Subtract(vector1, point1);
// pointResult is equal to (10, 25, 39)
' Subtracts a Vector3D from a Point3D using the static Subtract method.
' Returns a Point3D.
Dim point1 As New Point3D(10, 5, 1)
Dim vector1 As New Vector3D(20, 30, 40)
Dim pointResult As New Point3D()
pointResult = Vector3D.Subtract(vector1, point1)
' pointResult is equal to (10, 25, 39)
Siehe auch
Gilt für
Subtract(Vector3D, Vector3D)
public:
static System::Windows::Media::Media3D::Vector3D Subtract(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D Subtract (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member Subtract : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Subtract (vector1 As Vector3D, vector2 As Vector3D) As Vector3D
Parameter
Gibt zurück
Das Ergebnis der Subtraktion von vector2
von vector1
.
Beispiele
Im folgenden Beispiel wird gezeigt, wie eine Vector3D Struktur aus einer Vector3D Struktur subtrahiert wird.
// Subtracts a Vector3D from a Vector3D using the static Subtract method.
// Returns a Vector3D.
Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();
vectorResult = Vector3D.Subtract(vector1, vector2);
// vector Result is equal to (-25, -40, -40)
' Subtracts a Vector3D from a Vector3D using the static Subtract method.
' Returns a Vector3D.
Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()
vectorResult = Vector3D.Subtract(vector1, vector2)
' vector Result is equal to (-25, -40, -40)