D3D12DDI_RENDER_PASS_BEGINNING_ACCESS-Struktur (d3d12umddi.h)
Gibt die Ressourcen an, die zum Starten eines Renderdurchlaufs erforderlich sind.
Syntax
typedef struct D3D12DDI_RENDER_PASS_BEGINNING_ACCESS {
D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE Type;
union {
D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear;
D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_RESUME_LOCAL_READ_PARAMETERS ResumeLocalRead;
};
} D3D12DDI_RENDER_PASS_BEGINNING_ACCESS;
Member
Type
Die D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE.
Clear
Die D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS.
ResumeLocalRead
Die D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_RESUME_LOCAL_READ_PARAMETERS.
Anforderungen
Anforderung | Wert |
---|---|
Unterstützte Mindestversion (Client) | Windows 10, Version 1809 |
Kopfzeile | d3d12umddi.h |