D3D12DDI_RENDER_PASS_BEGINNING_ACCESS-Struktur (d3d12umddi.h)

Gibt die Ressourcen an, die zum Starten eines Renderdurchlaufs erforderlich sind.

Syntax

typedef struct D3D12DDI_RENDER_PASS_BEGINNING_ACCESS {
  D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE Type;
  union {
    D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS             Clear;
    D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_RESUME_LOCAL_READ_PARAMETERS ResumeLocalRead;
  };
} D3D12DDI_RENDER_PASS_BEGINNING_ACCESS;

Member

Type

Die D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE.

Clear

Die D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS.

ResumeLocalRead

Die D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_RESUME_LOCAL_READ_PARAMETERS.

Anforderungen

Anforderung Wert
Unterstützte Mindestversion (Client) Windows 10, Version 1809
Kopfzeile d3d12umddi.h