Scene3D Constructors
Definition
Important
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Overloads
Scene3D() |
Initializes a new instance of the Scene3D class. |
Scene3D(OpenXmlElement[]) |
Initializes a new instance of the Scene3D class with the specified child elements. |
Scene3D(IEnumerable<OpenXmlElement>) |
Initializes a new instance of the Scene3D class with the specified child elements. |
Scene3D(String) |
Initializes a new instance of the Scene3D class from outer XML. |
Scene3D()
Initializes a new instance of the Scene3D class.
public Scene3D ();
Public Sub New ()
Applies to
Scene3D(OpenXmlElement[])
Initializes a new instance of the Scene3D class with the specified child elements.
public Scene3D (params DocumentFormat.OpenXml.OpenXmlElement[] childElements);
new DocumentFormat.OpenXml.Drawing.Diagrams.Scene3D : DocumentFormat.OpenXml.OpenXmlElement[] -> DocumentFormat.OpenXml.Drawing.Diagrams.Scene3D
Public Sub New (ParamArray childElements As OpenXmlElement())
Parameters
- childElements
- OpenXmlElement[]
Specifies the child elements.
Applies to
Scene3D(IEnumerable<OpenXmlElement>)
Initializes a new instance of the Scene3D class with the specified child elements.
public Scene3D (System.Collections.Generic.IEnumerable<DocumentFormat.OpenXml.OpenXmlElement> childElements);
new DocumentFormat.OpenXml.Drawing.Diagrams.Scene3D : seq<DocumentFormat.OpenXml.OpenXmlElement> -> DocumentFormat.OpenXml.Drawing.Diagrams.Scene3D
Public Sub New (childElements As IEnumerable(Of OpenXmlElement))
Parameters
- childElements
- IEnumerable<OpenXmlElement>
Specifies the child elements.
Applies to
Scene3D(String)
Initializes a new instance of the Scene3D class from outer XML.
public Scene3D (string outerXml);
new DocumentFormat.OpenXml.Drawing.Diagrams.Scene3D : string -> DocumentFormat.OpenXml.Drawing.Diagrams.Scene3D
Public Sub New (outerXml As String)
Parameters
- outerXml
- String
Specifies the outer XML of the element.