NodeState Struct
Definition
Important
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State of the compute node. Values are idle, running, preparing, unusable, leaving and preempted.
[System.ComponentModel.TypeConverter(typeof(Microsoft.Azure.PowerShell.Cmdlets.MachineLearningServices.Support.NodeStateTypeConverter))]
public struct NodeState : IEquatable<Microsoft.Azure.PowerShell.Cmdlets.MachineLearningServices.Support.NodeState>, System.Management.Automation.IArgumentCompleter
[<System.ComponentModel.TypeConverter(typeof(Microsoft.Azure.PowerShell.Cmdlets.MachineLearningServices.Support.NodeStateTypeConverter))>]
type NodeState = struct
interface IArgumentCompleter
Public Structure NodeState
Implements IArgumentCompleter, IEquatable(Of NodeState)
- Inheritance
-
NodeState
- Attributes
- Implements
Fields
Idle | |
Leaving | |
Preempted | |
Preparing | |
Running | |
Unusable |
Methods
CompleteArgument(String, String, String, CommandAst, IDictionary) |
Implementations of this function are called by PowerShell to complete arguments. |
Equals(NodeState) |
Compares values of enum type NodeState |
Equals(Object) |
Compares values of enum type NodeState (override for Object) |
GetHashCode() |
Returns hashCode for enum NodeState |
ToString() |
Returns string representation for NodeState |
Operators
Equality(NodeState, NodeState) |
Overriding == operator for enum NodeState |
Implicit(NodeState to String) |
Implicit operator to convert NodeState to string |
Implicit(String to NodeState) |
Implicit operator to convert string to NodeState |
Inequality(NodeState, NodeState) |
Overriding != operator for enum NodeState |