ReadinessStatus Constructors

Definition

Overloads

ReadinessStatus()

Default constructor.

ReadinessStatus(PublisherReadiness)

Constructor setting readiness, leaving progress indicators at defaults.

ReadinessStatus(PublisherReadiness, Single, Single)

Full constructor.

ReadinessStatus()

Default constructor.

public ReadinessStatus ();
Public Sub New ()

Applies to

ReadinessStatus(PublisherReadiness)

Constructor setting readiness, leaving progress indicators at defaults.

public ReadinessStatus (Microsoft.MixedReality.WorldLocking.ASA.PublisherReadiness r);
new Microsoft.MixedReality.WorldLocking.ASA.ReadinessStatus : Microsoft.MixedReality.WorldLocking.ASA.PublisherReadiness -> Microsoft.MixedReality.WorldLocking.ASA.ReadinessStatus
Public Sub New (r As PublisherReadiness)

Parameters

Applies to

ReadinessStatus(PublisherReadiness, Single, Single)

Full constructor.

public ReadinessStatus (Microsoft.MixedReality.WorldLocking.ASA.PublisherReadiness r, float recommended, float ready);
new Microsoft.MixedReality.WorldLocking.ASA.ReadinessStatus : Microsoft.MixedReality.WorldLocking.ASA.PublisherReadiness * single * single -> Microsoft.MixedReality.WorldLocking.ASA.ReadinessStatus
Public Sub New (r As PublisherReadiness, recommended As Single, ready As Single)

Parameters

r
PublisherReadiness

Readiness to set.

recommended
Single

Recommended for create progress value.

ready
Single

Ready for create progress value.

Applies to