SCNAction.RotateTo Method
Definition
Important
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Overloads
RotateTo(SCNVector4, Double) |
Creates an action that rotates the geometry to the specified angle about an axis, taking |
RotateTo(nfloat, nfloat, nfloat, Double) | |
RotateTo(nfloat, nfloat, nfloat, Double, Boolean) |
RotateTo(SCNVector4, Double)
Creates an action that rotates the geometry to the specified angle about an axis, taking durationInSeconds
seconds. (The fourth component of axisAngle
specifies the rotation.)
[Foundation.Export("rotateToAxisAngle:duration:")]
public static SceneKit.SCNAction RotateTo (SceneKit.SCNVector4 axisAngle, double durationInSeconds);
static member RotateTo : SceneKit.SCNVector4 * double -> SceneKit.SCNAction
Parameters
- axisAngle
- SCNVector4
- durationInSeconds
- Double
Returns
- Attributes
Applies to
RotateTo(nfloat, nfloat, nfloat, Double)
[Foundation.Export("rotateToX:y:z:duration:")]
public static SceneKit.SCNAction RotateTo (nfloat xAngle, nfloat yAngle, nfloat zAngle, double durationInSeconds);
static member RotateTo : nfloat * nfloat * nfloat * double -> SceneKit.SCNAction
Parameters
- xAngle
- nfloat
- yAngle
- nfloat
- zAngle
- nfloat
- durationInSeconds
- Double
Returns
- Attributes
Applies to
RotateTo(nfloat, nfloat, nfloat, Double, Boolean)
[Foundation.Export("rotateToX:y:z:duration:shortestUnitArc:")]
public static SceneKit.SCNAction RotateTo (nfloat xAngle, nfloat yAngle, nfloat zAngle, double durationInSeconds, bool shortestUnitArc);
static member RotateTo : nfloat * nfloat * nfloat * double * bool -> SceneKit.SCNAction
Parameters
- xAngle
- nfloat
- yAngle
- nfloat
- zAngle
- nfloat
- durationInSeconds
- Double
- shortestUnitArc
- Boolean
Returns
- Attributes