SCNVector3.ComponentMin Method

Definition

Overloads

ComponentMin(SCNVector3, SCNVector3)

Returns a vector whose components are the componentwise minima of a and b and stores the result in result.

ComponentMin(SCNVector3, SCNVector3, SCNVector3)

Calculates the vector whose components are the componentwise minima of a and b and stores the result in result.

ComponentMin(SCNVector3, SCNVector3)

Returns a vector whose components are the componentwise minima of a and b and stores the result in result.

public static SceneKit.SCNVector3 ComponentMin (SceneKit.SCNVector3 a, SceneKit.SCNVector3 b);
static member ComponentMin : SceneKit.SCNVector3 * SceneKit.SCNVector3 -> SceneKit.SCNVector3

Parameters

Returns

Applies to

ComponentMin(SCNVector3, SCNVector3, SCNVector3)

Calculates the vector whose components are the componentwise minima of a and b and stores the result in result.

public static void ComponentMin (ref SceneKit.SCNVector3 a, ref SceneKit.SCNVector3 b, out SceneKit.SCNVector3 result);
static member ComponentMin :  *  *  -> unit

Parameters

result
SCNVector3

Applies to