SCNVector3.Transform Method
Definition
Important
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Overloads
Transform(SCNVector3, SCNMatrix4) |
Returns the transformation of |
Transform(SCNVector3, SCNMatrix4, SCNVector4) |
Calulates the transformation of |
Transform(SCNVector3, SCNMatrix4)
Returns the transformation of vec
by mat
.
public static SceneKit.SCNVector4 Transform (SceneKit.SCNVector3 vec, SceneKit.SCNMatrix4 mat);
static member Transform : SceneKit.SCNVector3 * SceneKit.SCNMatrix4 -> SceneKit.SCNVector4
Parameters
- vec
- SCNVector3
- mat
- SCNMatrix4
Returns
Applies to
Transform(SCNVector3, SCNMatrix4, SCNVector4)
Calulates the transformation of vec
by mat
and stores the result in result
.
public static void Transform (ref SceneKit.SCNVector3 vec, ref SceneKit.SCNMatrix4 mat, out SceneKit.SCNVector4 result);
static member Transform : * * -> unit
Parameters
- vec
- SCNVector3
- mat
- SCNMatrix4
- result
- SCNVector4