SCNVector3.Transform Method

Definition

Overloads

Transform(SCNVector3, SCNMatrix4)

Returns the transformation of vec by mat.

Transform(SCNVector3, SCNMatrix4, SCNVector4)

Calulates the transformation of vec by mat and stores the result in result.

Transform(SCNVector3, SCNMatrix4)

Returns the transformation of vec by mat.

public static SceneKit.SCNVector4 Transform (SceneKit.SCNVector3 vec, SceneKit.SCNMatrix4 mat);
static member Transform : SceneKit.SCNVector3 * SceneKit.SCNMatrix4 -> SceneKit.SCNVector4

Parameters

Returns

Applies to

Transform(SCNVector3, SCNMatrix4, SCNVector4)

Calulates the transformation of vec by mat and stores the result in result.

public static void Transform (ref SceneKit.SCNVector3 vec, ref SceneKit.SCNMatrix4 mat, out SceneKit.SCNVector4 result);
static member Transform :  *  *  -> unit

Parameters

result
SCNVector4

Applies to