SKAction.AnimateWithNormalTextures Method
Definition
Important
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Overloads
AnimateWithNormalTextures(SKTexture[], Double) |
Factory method to create a SKAction that animates changes to a SKSpriteNode object's NormalTexture. |
AnimateWithNormalTextures(SKTexture[], Double, Boolean, Boolean) |
Factory method to create a SKAction that animates changes to a SKSpriteNode object's NormalTexture. |
AnimateWithNormalTextures(SKTexture[], Double)
Factory method to create a SKAction that animates changes to a SKSpriteNode object's NormalTexture.
[Foundation.Export("animateWithNormalTextures:timePerFrame:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public static SpriteKit.SKAction AnimateWithNormalTextures (SpriteKit.SKTexture[] textures, double secondsPerFrame);
static member AnimateWithNormalTextures : SpriteKit.SKTexture[] * double -> SpriteKit.SKAction
Parameters
- textures
- SKTexture[]
- secondsPerFrame
- Double
Returns
- Attributes
Applies to
AnimateWithNormalTextures(SKTexture[], Double, Boolean, Boolean)
Factory method to create a SKAction that animates changes to a SKSpriteNode object's NormalTexture.
[Foundation.Export("animateWithNormalTextures:timePerFrame:resize:restore:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public static SpriteKit.SKAction AnimateWithNormalTextures (SpriteKit.SKTexture[] textures, double secondsPerFrame, bool resize, bool restore);
static member AnimateWithNormalTextures : SpriteKit.SKTexture[] * double * bool * bool -> SpriteKit.SKAction
Parameters
- textures
- SKTexture[]
- secondsPerFrame
- Double
- resize
- Boolean
- restore
- Boolean
Returns
- Attributes