SKAction.FollowPath Method
Definition
Important
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Overloads
FollowPath(CGPath, Boolean, Boolean, nfloat) |
Creates an action that moves the SKNode on which it is run over the |
FollowPath(CGPath, Boolean, Boolean, Double) |
Creates an action that moves the SKNode on which it is run over the |
FollowPath(CGPath, nfloat) |
Creates an action that moves the SKNode on which it is run over the |
FollowPath(CGPath, Double) |
Creates an action that moves the SKNode on which it is run over the |
FollowPath(CGPath, Boolean, Boolean, nfloat)
Creates an action that moves the SKNode on which it is run over the path
, with the specified offset, orientation, and speed.
[Foundation.Export("followPath:asOffset:orientToPath:speed:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public static SpriteKit.SKAction FollowPath (CoreGraphics.CGPath path, bool offset, bool orient, nfloat speed);
static member FollowPath : CoreGraphics.CGPath * bool * bool * nfloat -> SpriteKit.SKAction
Parameters
- path
- CGPath
- offset
- Boolean
- orient
- Boolean
- speed
- nfloat
Returns
- Attributes
Applies to
FollowPath(CGPath, Boolean, Boolean, Double)
Creates an action that moves the SKNode on which it is run over the path
, with the specified offset and orientation, taking sec
seconds.
[Foundation.Export("followPath:asOffset:orientToPath:duration:")]
public static SpriteKit.SKAction FollowPath (CoreGraphics.CGPath path, bool offset, bool orient, double sec);
static member FollowPath : CoreGraphics.CGPath * bool * bool * double -> SpriteKit.SKAction
Parameters
- path
- CGPath
- offset
- Boolean
- orient
- Boolean
- sec
- Double
Returns
- Attributes
Applies to
FollowPath(CGPath, nfloat)
Creates an action that moves the SKNode on which it is run over the path
, at the specified speed
.
[Foundation.Export("followPath:speed:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public static SpriteKit.SKAction FollowPath (CoreGraphics.CGPath path, nfloat speed);
static member FollowPath : CoreGraphics.CGPath * nfloat -> SpriteKit.SKAction
Parameters
- path
- CGPath
- speed
- nfloat
Returns
- Attributes
Applies to
FollowPath(CGPath, Double)
Creates an action that moves the SKNode on which it is run over the path
, taking sec
seconds.
[Foundation.Export("followPath:duration:")]
public static SpriteKit.SKAction FollowPath (CoreGraphics.CGPath path, double sec);
static member FollowPath : CoreGraphics.CGPath * double -> SpriteKit.SKAction
Parameters
- path
- CGPath
- sec
- Double
Returns
- Attributes